Second Life

Second Life
Author :
Publisher : HarperCollins
Total Pages : 287
Release :
ISBN-10 : 9780062060600
ISBN-13 : 0062060600
Rating : 4/5 (00 Downloads)

Synopsis Second Life by : S. J. Watson

From the New York Times bestselling author of Before I Go to Sleep, a sensational new psychological thriller about a woman with a secret identity that threatens to destroy her. How well can you really know another person? How far would you go to find the truth about someone you love? When Julia learns that her sister has been violently murdered, she must uncover why. But Julia's quest quickly evolves into an alluring exploration of own darkest sensual desires. Becoming involved with a dangerous stranger online, she's losing herself . . . losing control . . . perhaps losing everything. Her search for answers will jeopardize her marriage, her family, and her life. A tense and unrelenting novel that explores the secret lives people lead—and the dark places in which they can find themselves—Second Life is a masterwork of suspense from the acclaimed S. J. Watson.

Coming of Age in Second Life

Coming of Age in Second Life
Author :
Publisher : Princeton University Press
Total Pages : 348
Release :
ISBN-10 : 9780691168340
ISBN-13 : 0691168342
Rating : 4/5 (40 Downloads)

Synopsis Coming of Age in Second Life by : Tom Boellstorff

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

The Second Life of Mirielle West

The Second Life of Mirielle West
Author :
Publisher : Kensington Books
Total Pages : 474
Release :
ISBN-10 : 9781496726520
ISBN-13 : 1496726529
Rating : 4/5 (20 Downloads)

Synopsis The Second Life of Mirielle West by : Amanda Skenandore

The glamorous world of a silent film star’s wife abruptly crumbles when she’s forcibly quarantined at the Carville Lepers Home in this page-turning story of courage, resilience, and reinvention set in 1920s Louisiana and Los Angeles. Based on little-known history, this timely book will strike a chord with readers of Fiona Davis, Tracey Lange, and Marie Benedict. Based on the true story of America’s only leper colony, The Second Life of Mirielle West brings vividly to life the Louisiana institution known as Carville, where thousands of people were stripped of their civil rights, branded as lepers, and forcibly quarantined throughout the entire 20th century. For Mirielle West, a 1920’s socialite married to a silent film star, the isolation and powerlessness of the Louisiana Leper Home is an unimaginable fall from her intoxicatingly chic life of bootlegged champagne and the star-studded parties of Hollywood’s Golden Age. When a doctor notices a pale patch of skin on her hand, she’s immediately branded a leper and carted hundreds of miles from home to Carville, taking a new name to spare her family and famous husband the shame that accompanies the disease. At first she hopes her exile will be brief, but those sent to Carville are more prisoners than patients and their disease has no cure. Instead she must find community and purpose within its walls, struggling to redefine her self-worth while fighting an unchosen fate. As a registered nurse, Amanda Skenandore’s medical background adds layers of detail and authenticity to the experiences of patients and medical professionals at Carville – the isolation, stigma, experimental treatments, and disparate community. A tale of repulsion, resilience, and the Roaring ‘20s, The Second Life of Mirielle West is also the story of a health crisis in America’s past, made all the more poignant by the author’s experiences during another, all-too-recent crisis. PRAISE FOR AMANDA SKENANDORE’S BETWEEN EARTH AND SKY “Intensely emotional…Skenandore’s deeply introspective and moving novel will appeal to readers of American history.” —Publishers Weekly

Second Life

Second Life
Author :
Publisher : Que Publishing
Total Pages : 982
Release :
ISBN-10 : 9780132714495
ISBN-13 : 0132714493
Rating : 4/5 (95 Downloads)

Synopsis Second Life by : Brian A. White

Live your Second Life to the fullest! Create Your Virtual Life in an Incredible Online World...Right Now! Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever! Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams! The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims! Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

A Practical Guide To Using Second Life In Higher Education

A Practical Guide To Using Second Life In Higher Education
Author :
Publisher : McGraw-Hill Education (UK)
Total Pages : 224
Release :
ISBN-10 : 9780335242146
ISBN-13 : 0335242146
Rating : 4/5 (46 Downloads)

Synopsis A Practical Guide To Using Second Life In Higher Education by : Savin-Baden, Maggi

Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education. Although there are currently a growing number of books about Second Life available, much of the focus has been on designing the environment, ways of building and the general ease and use-value of the environment. This book is aimed at those who want to use Second Life for teaching in further and higher education. It provides both an overview and an in-depth stance about aspects of the immersive world for teaching, learning and assessment, as well as suggestions about researching (in) Second Life.

Blogs, Wikipedia, Second Life, and Beyond

Blogs, Wikipedia, Second Life, and Beyond
Author :
Publisher : Peter Lang
Total Pages : 436
Release :
ISBN-10 : 0820488666
ISBN-13 : 9780820488660
Rating : 4/5 (66 Downloads)

Synopsis Blogs, Wikipedia, Second Life, and Beyond by : Axel Bruns

Explores our developing participatory online culture, establishing the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. Argues that what is emerging is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collarborative communities: produsage.

Learning and Research in Virtual Worlds

Learning and Research in Virtual Worlds
Author :
Publisher : Routledge
Total Pages : 176
Release :
ISBN-10 : 9781135753047
ISBN-13 : 1135753040
Rating : 4/5 (47 Downloads)

Synopsis Learning and Research in Virtual Worlds by : Jeremy Hunsinger

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.

ComMODify

ComMODify
Author :
Publisher : Springer
Total Pages : 191
Release :
ISBN-10 : 9783319615004
ISBN-13 : 3319615009
Rating : 4/5 (04 Downloads)

Synopsis ComMODify by : Shenja van der Graaf

This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.

The Code Economy

The Code Economy
Author :
Publisher : Oxford University Press
Total Pages : 305
Release :
ISBN-10 : 9780190226770
ISBN-13 : 0190226773
Rating : 4/5 (70 Downloads)

Synopsis The Code Economy by : Philip E. Auerswald

What do Stone Age axes, Toll House cookies, and Burning Man have in common? They are all examples of code in action. What is "code"? Code is the DNA of human civilization as it has evolved from Neolithic simplicity to modern complexity. It is the "how" of progress. It is how ideas become things, how ingredients become cookies. It is how cities are created and how industries develop. In a sweeping narrative that takes readers from the invention of the alphabet to the advent of the Blockchain, Philip Auerswald argues that the advance of code is the key driver of human history. Over the span of centuries, each major stage in the advance of code has brought a shift in the structure of society that has challenged human beings to reinvent not only how we work but who we are. We are in another of those stages now. The Code Economy explains how the advance of code is once again fundamentally altering the nature of work and the human experience. Auerswald provides a timely investigation of value creation in the contemporary economy-and an indispensable guide to our economic future.

Mapping of lithium-ion batteries for vehicles: A study of their fate in the Nordic countries

Mapping of lithium-ion batteries for vehicles: A study of their fate in the Nordic countries
Author :
Publisher : Nordic Council of Ministers
Total Pages : 56
Release :
ISBN-10 : 9789289362931
ISBN-13 : 9289362936
Rating : 4/5 (31 Downloads)

Synopsis Mapping of lithium-ion batteries for vehicles: A study of their fate in the Nordic countries by : Dahllöf, Lisbeth

The number of electric vehicles (cars, buses, e-bikes, electric scooters and electric motorcycles) sold in the Nordic countries is currently increasing quickly. That means that more electricity is used for driving, and also that more of some important metals are being used than earlier. This report regards the fate of the lithium-ion batteries used in vehicles in the Nordic countries. Currently the “Battery Directive” (EC, 2006) which is a producer’s responsibility directive, is under revision and this study is a knowledge base intended for use by the Nordic Environmental Protection Agencies for their referral response in the revision process. This report focuses on the aspect of metal resources, but it does not elaborate on a broader range of environmental impacts, as these were outside the scope of this study.