The Sinclair Zx Spectrum
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Author |
: Clive Sinclair |
Publisher |
: |
Total Pages |
: 304 |
Release |
: 2015-11-17 |
ISBN-10 |
: 0993012930 |
ISBN-13 |
: 9780993012938 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Sinclair ZX Spectrum: A Visual Compendium by : Clive Sinclair
Author |
: Chris Wilkins |
Publisher |
: |
Total Pages |
: 232 |
Release |
: 2014 |
ISBN-10 |
: 0993131506 |
ISBN-13 |
: 9780993131509 |
Rating |
: 4/5 (06 Downloads) |
Synopsis The Story of the Sinclair ZX Spectrum in Pixels by : Chris Wilkins
Author |
: Chris Smith |
Publisher |
: |
Total Pages |
: 324 |
Release |
: 2010 |
ISBN-10 |
: 0956507107 |
ISBN-13 |
: 9780956507105 |
Rating |
: 4/5 (07 Downloads) |
Synopsis The ZX Spectrum ULA by : Chris Smith
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.
Author |
: |
Publisher |
: PediaPress |
Total Pages |
: 125 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis The Sinclair ZX Spectrum by :
Author |
: Thomas a Christie |
Publisher |
: |
Total Pages |
: 674 |
Release |
: 2016-03-01 |
ISBN-10 |
: 0993493211 |
ISBN-13 |
: 9780993493218 |
Rating |
: 4/5 (11 Downloads) |
Synopsis The Spectrum of Adventure by : Thomas a Christie
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
Author |
: Robert Erskine |
Publisher |
: |
Total Pages |
: 287 |
Release |
: 1983 |
ISBN-10 |
: 0330282603 |
ISBN-13 |
: 9780330282604 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Sixty Programs for the Sinclair ZX Spectrum by : Robert Erskine
Author |
: Piotr Marecki |
Publisher |
: Jagiellonian University Press |
Total Pages |
: 152 |
Release |
: 2020-10 |
ISBN-10 |
: 8323348626 |
ISBN-13 |
: 9788323348627 |
Rating |
: 4/5 (26 Downloads) |
Synopsis ZX Spectrum Demoscene by : Piotr Marecki
This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.
Author |
: Ian O. Angell |
Publisher |
: |
Total Pages |
: 254 |
Release |
: 1983 |
ISBN-10 |
: 0333350502 |
ISBN-13 |
: 9780333350508 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Advanced Graphics with the Sinclair ZX Spectrum by : Ian O. Angell
Author |
: Ian Graham |
Publisher |
: |
Total Pages |
: 64 |
Release |
: 1984 |
ISBN-10 |
: 0863180264 |
ISBN-13 |
: 9780863180262 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Step-by-step Programming ZX Spectrum by : Ian Graham
Author |
: Ian McLean |
Publisher |
: |
Total Pages |
: 182 |
Release |
: 1984 |
ISBN-10 |
: 3446141200 |
ISBN-13 |
: 9783446141209 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Sinclair ZX Spectrum by : Ian McLean