A Guide To Zx Spectrum Adventure Games 1982 1985
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Author |
: Shaun McClure |
Publisher |
: |
Total Pages |
: 579 |
Release |
: 2021-10-28 |
ISBN-10 |
: 9798492420550 |
ISBN-13 |
: |
Rating |
: 4/5 (50 Downloads) |
Synopsis A Guide to ZX Spectrum Adventure Games - 1982 - 1985 by : Shaun McClure
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Author |
: Hilary Wells |
Publisher |
: Independently Published |
Total Pages |
: 570 |
Release |
: 2017-09-04 |
ISBN-10 |
: 1522090754 |
ISBN-13 |
: 9781522090755 |
Rating |
: 4/5 (54 Downloads) |
Synopsis A Guide to ZX Spectrum Games - 1982 To 1984 by : Hilary Wells
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Author |
: Hilary Wells |
Publisher |
: Independently Published |
Total Pages |
: 790 |
Release |
: 2018-12 |
ISBN-10 |
: 1973411067 |
ISBN-13 |
: 9781973411062 |
Rating |
: 4/5 (67 Downloads) |
Synopsis A Guide to ZX Spectrum Games - 1985 To 1986 by : Hilary Wells
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Author |
: Thomas a Christie |
Publisher |
: |
Total Pages |
: 674 |
Release |
: 2016-03-01 |
ISBN-10 |
: 0993493211 |
ISBN-13 |
: 9780993493218 |
Rating |
: 4/5 (11 Downloads) |
Synopsis The Spectrum of Adventure by : Thomas a Christie
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
Author |
: Matt Fox |
Publisher |
: McFarland |
Total Pages |
: 385 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9780786472574 |
ISBN-13 |
: 078647257X |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Video Games Guide by : Matt Fox
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author |
: Kurt Kalata |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 146095579X |
ISBN-13 |
: 9781460955796 |
Rating |
: 4/5 (9X Downloads) |
Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Author |
: British Library |
Publisher |
: Walter de Gruyter |
Total Pages |
: 528 |
Release |
: 2012-05-21 |
ISBN-10 |
: 9783111725949 |
ISBN-13 |
: 3111725944 |
Rating |
: 4/5 (49 Downloads) |
Synopsis A - Airports by : British Library
Author |
: Martin Bower |
Publisher |
: |
Total Pages |
: 308 |
Release |
: 2021-01-02 |
ISBN-10 |
: 9798589564686 |
ISBN-13 |
: |
Rating |
: 4/5 (86 Downloads) |
Synopsis Martin Bower's World of Models by : Martin Bower
NOTE - This edition has white pages with black text for people with poor eye-sight.This huge book is a must for any fans of TV and movie special effects. In the days before CGI ruled the world, a small but dedicated group of people had to physically create all of the models and special effects for films and television. Martin Bower was one of those people...If you've ever watched Alien, Flash Gordon, or Outland, or seen TV shows such as Doctor Who, Blake's 7, or Space: 1999, (amongst many others) then you'll be very familiar with Martin's work, as he was part of the teams that made these possible. This is an in-depth look at his career, with lots of behind the scenes information about how many of the models (and effects) were created. It also contains many images that have never been published before, as well as several step-by-step guides.
Author |
: Christopher Carton |
Publisher |
: White Owl |
Total Pages |
: 202 |
Release |
: 2023-08-30 |
ISBN-10 |
: 9781399085984 |
ISBN-13 |
: 1399085980 |
Rating |
: 4/5 (84 Downloads) |
Synopsis A Guide to Movie Based Video Games by : Christopher Carton
You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!
Author |
: Georgios N. Yannakakis |
Publisher |
: Springer |
Total Pages |
: 350 |
Release |
: 2018-02-17 |
ISBN-10 |
: 9783319635194 |
ISBN-13 |
: 3319635190 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.