The Pursuit of the Aha and Ha! Ha! Ha!: Games and Activities That Support, Challenge and Use Creative Thinking (Divergent) in the Classroom

The Pursuit of the Aha and Ha! Ha! Ha!: Games and Activities That Support, Challenge and Use Creative Thinking (Divergent) in the Classroom
Author :
Publisher : Lulu.com
Total Pages : 99
Release :
ISBN-10 : 9781411630529
ISBN-13 : 1411630521
Rating : 4/5 (29 Downloads)

Synopsis The Pursuit of the Aha and Ha! Ha! Ha!: Games and Activities That Support, Challenge and Use Creative Thinking (Divergent) in the Classroom by : Bruce Honig

Compilation for teachers of more than 90 easy-to-learn, fun games & activities for challenging & expanding student's creativity, imagination, problem solving, and critical thinking.

Habits of Mind

Habits of Mind
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0871203723
ISBN-13 : 9780871203724
Rating : 4/5 (23 Downloads)

Synopsis Habits of Mind by : Arthur L. Costa

101 Activities for Teaching Creativity and Problem Solving

101 Activities for Teaching Creativity and Problem Solving
Author :
Publisher : John Wiley & Sons
Total Pages : 411
Release :
ISBN-10 : 9780470368909
ISBN-13 : 047036890X
Rating : 4/5 (09 Downloads)

Synopsis 101 Activities for Teaching Creativity and Problem Solving by : Arthur B. VanGundy

Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.

Creating Meaning Through Literature and the Arts

Creating Meaning Through Literature and the Arts
Author :
Publisher : Pearson College Division
Total Pages : 432
Release :
ISBN-10 : 013378374X
ISBN-13 : 9780133783742
Rating : 4/5 (4X Downloads)

Synopsis Creating Meaning Through Literature and the Arts by : Claudia E. Cornett

NOTE: Used books, rentals, and purchases made outside of Pearson If purchasing or renting from companies other than Pearson, the access codes for the Enhanced Pearson eText may not be included, may be incorrect, or may be previously redeemed. Check with the seller before completing your purchase. This package includes the Enhanced Pearson eText and the loose-leaf version The most comprehensive text on arts integration in the market, this bestseller redefines literacy in light of the 21st century need for multiple literacies. It provides an overview of academically linked research in five arts areas: literary arts, visual art, drama, dance, and music, and is intended as a complete introduction to how to meaningfully use the arts as teaching tools on a daily basis in every curricular area. Organized around WHAT, WHY and HOW questions, Creating Meaning through Literature and the Arts, 5/e tells the story of how arts integration (AI) has grown so much in a few decades using the story of hundreds of arts-based schools-old and new, public, magnet, and charter, today's. Each AI school story draws upon cutting edge research, evolving state standards, and constructivist beliefs to transform teaching and learning. Improve mastery and retention with the Enhanced Pearson eText The Enhanced Pearson eText provides a rich, interactive learning environment designed to improve student mastery of content. The Enhanced Pearson eText is: Engaging. The new interactive, multimedia learning features were developed by the authors and other subject-matter experts to deepen and enrich the learning experience. Convenient. Enjoy instant online access from your computer or download the Pearson eText App to read on or offline on your iPad® and Android® tablet.* Affordable. Experience the advantages of the Enhanced Pearson eText along with all the benefits of print for 40% to 50% less than a print bound book. *The Pearson eText App is available on Google Play and in the App Store. It requires Android OS 3.1-4, a 7" or 10" tablet, or iPad iOS 5.0 or later. 013378374X / 9780133783742 Creating Meaning Through Literature and the Arts: Arts Integration for Classroom Teachers, Loose-Leaf Version with Enhanced Pearson eText -- Access Card Package Package consists of: 0133519228 / 9780133519228 Creating Meaning Through Literature and the Arts: Arts Integration for Classroom Teachers, Loose-Leaf Version 0133781313 / 9780133781311 Creating Meaning Through Literature and the Arts: Arts Integration for Classroom Teachers, Pearson eText -- Access Card

Resonant Games

Resonant Games
Author :
Publisher : MIT Press
Total Pages : 267
Release :
ISBN-10 : 9780262037808
ISBN-13 : 0262037807
Rating : 4/5 (08 Downloads)

Synopsis Resonant Games by : Eric Klopfer

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

The Knowledge Gap

The Knowledge Gap
Author :
Publisher : Penguin
Total Pages : 354
Release :
ISBN-10 : 9780735213562
ISBN-13 : 0735213569
Rating : 4/5 (62 Downloads)

Synopsis The Knowledge Gap by : Natalie Wexler

The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Lifelong Kindergarten

Lifelong Kindergarten
Author :
Publisher : MIT Press
Total Pages : 203
Release :
ISBN-10 : 9780262536134
ISBN-13 : 0262536137
Rating : 4/5 (34 Downloads)

Synopsis Lifelong Kindergarten by : Mitchel Resnick

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Facilitator's Guide to Participatory Decision-Making

Facilitator's Guide to Participatory Decision-Making
Author :
Publisher : John Wiley & Sons
Total Pages : 363
Release :
ISBN-10 : 9781118047019
ISBN-13 : 111804701X
Rating : 4/5 (19 Downloads)

Synopsis Facilitator's Guide to Participatory Decision-Making by : Sam Kaner

"The best book on collaboration ever written!" —Diane Flannery, founding CEO, Juma Ventures And now this classic book is even better—much better. Completely revised and updated, the second edition is loaded with new tools and techniques. Two powerful new chapters on agenda design A full section devoted to reaching closure More than twice as many tools for handling difficult dynamics 70 brand-new pages and over 100 pages significantly improved

Creativity for 21st Century Skills

Creativity for 21st Century Skills
Author :
Publisher : Springer Science & Business Media
Total Pages : 209
Release :
ISBN-10 : 9789460914638
ISBN-13 : 9460914632
Rating : 4/5 (38 Downloads)

Synopsis Creativity for 21st Century Skills by : Jane Piirto

VERY practical, on target for schools today—good balance of theory with anecdotal connections.” “At first I was worried about the time involved. I discovered when given 5 minutes . . . the time is a continuation to their work in progress. Realizing that creativity does not have to consume large chunks of time is more meaningful than tokens.” “I like the tone of the writing. It feels like there is a conversation going on.” “I like the stories of famous people and how their creativity influenced and changed their lives.” CREATIVITY FOR 21ST CENTURY SKILLS describes what many creative people really do when they create. It focuses on the practical applications of a theoretical approach to creativity training the author has developed. Many suggestions for enhancing creativity focus on ideas that are over 60 years old. This new approach may be helpful for those seeking to develop 21st Century Skills of creativity. Five core attitudes (Naiveté, Risk-taking, Self-Discipline, Tolerance for Ambiguity, and Group Trust), Seven I’s (Inspiration, Intuition, Improvisation, Imagination, Imagery, Incubation, and Insight), and several General Practices—the use of ritual, meditation, solitude, exercise, silence, and a creative attitude to the process of life, with corresponding activities, are described, discussed, and illustrated. A discussion of how to be creative within an educational institution is also included. JANE PIIRTO is Trustees’ Distinguished Professor at Ashland University. Her doctorate is in educational leadership. She has worked with students pre-K to doctoral level as a teacher, administrator, and professor. She has published 11 books, both literary and scholarly, and many scholarly articles in peer-reviewed journals and anthologies, as well as several poetry and creative nonfiction chapbooks. She has won Individual Artist Fellowships from the Ohio Arts Council in both poetry and fiction and is one of the few American writers listed as both a poet and a writer in the Directory of American Poets and Writers. She is a recipient of the Mensa Lifetime Achievement Award, of an honorary Doctor of Humane Letters, was named an Ohio Magazine educator of distinction. In 2010 she was named Distinguished Scholar by the National Association for Gifted Children.