101 Activities For Teaching Creativity And Problem Solving
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Author |
: Arthur B. VanGundy |
Publisher |
: John Wiley & Sons |
Total Pages |
: 411 |
Release |
: 2008-03-11 |
ISBN-10 |
: 9780470368909 |
ISBN-13 |
: 047036890X |
Rating |
: 4/5 (09 Downloads) |
Synopsis 101 Activities for Teaching Creativity and Problem Solving by : Arthur B. VanGundy
Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
Author |
: Robert W. Weisberg |
Publisher |
: John Wiley & Sons |
Total Pages |
: 553 |
Release |
: 2016-05-12 |
ISBN-10 |
: 9781119239345 |
ISBN-13 |
: 1119239346 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Creativity by : Robert W. Weisberg
How cognitive psychology explains human creativity Conventional wisdom holds that creativity is a mysterious quality present in a select few individuals. The rest of us, the common view goes, can only stand in awe of great creative achievements: we could never paint Guernica or devise the structure of the DNA molecule because we lack access to the rarified thoughts and inspirations that bless geniuses like Picasso or Watson and Crick. Presented with this view, today's cognitive psychologists largely differ finding instead that "ordinary" people employ the same creative thought processes as the greats. Though used and developed differently by different people, creativity can and should be studied as a positive psychological feature shared by all humans. Creativity: Understanding Innovation in Problem Solving, Science, Invention, and the Arts presents the major psychological theories of creativity and illustrates important concepts with vibrant and detailed case studies that exemplify how to study creative acts with scientific rigor. Creativity includes: * Two in-depth case studies--Watson and Crick's modeling of the DNA structure and Picasso's painting of Guernica-- serve as examples throughout the text * Methods used by psychologists to study the multiple facets of creativity * The "ordinary thinking" or cognitive view of creativity and its challengers * How problem-solving and experience relate to creative thinking * Genius and madness and the relationship between creativity and psychopathology * The possible role of the unconscious in creativity * Psychometrics--testing for creativity and how personality factors affect creativity * Confluence theories that use cognitive, personality, environmental, and other components to describe creativity Clearly and engagingly written by noted creativity expert Robert Weisberg, Creativity: Understanding Innovation in Problem Solving, Science, Invention, and the Arts takes both students and lay readers on an in-depth journey through contemporary cognitive psychology, showing how the discipline understands one of the most fundamental and fascinating human abilities. "This book will be a hit. It fills a large gap in the literature. It is a well-written, scholarly, balanced, and engaging book that will be enjoyed by students and faculty alike." --David Goldstein, University of Toronto
Author |
: Laurie Rozakis |
Publisher |
: Scholastic Inc. |
Total Pages |
: 124 |
Release |
: 1998 |
ISBN-10 |
: 0590375261 |
ISBN-13 |
: 9780590375269 |
Rating |
: 4/5 (61 Downloads) |
Synopsis 81 Fresh & Fun Critical-thinking Activities by : Laurie Rozakis
Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing.
Author |
: Dr. Marlene Caroselli |
Publisher |
: AMACOM |
Total Pages |
: 223 |
Release |
: 2011-04-29 |
ISBN-10 |
: 9780814417416 |
ISBN-13 |
: 0814417418 |
Rating |
: 4/5 (16 Downloads) |
Synopsis The Critical Thinking Toolkit by : Dr. Marlene Caroselli
Critical thinking--the ability to approach a problem both analytically and creatively--is the bedrock of success for companies and their people. Fortunately, it’s a skill that can be learned. The Critical Thinking Toolkit gets employees thinking better and faster with training exercises that offer an invigorating departure from the everyday and the potential for big payoffs in the form of enhanced “on-your-feet” thinking, innovative problem-solving, and profitable idea generation from everyone on the team. Using hands-on activities and ready-to-use assessments, team members will learn how to challenge assumptions, brainstorm divergent ideas, and then pinpoint the ones that best benefit your organization. And they’ll learn to do it in a way that not only increases their work quality, but also their productivity. Unimaginative. Risk-adverse. Prone to groupthink. These are not just empty complaints about today’s employees. American businesses are suffering from systemic burnout resulting in a widespread lack of creativity. But this unimaginative thinking doesn’t need to plague your workplace. With The Critical Thinking Toolkit, you and your team have everything you need to think quickly, analytically, and creatively.
Author |
: Ken Watanabe |
Publisher |
: Penguin |
Total Pages |
: 130 |
Release |
: 2009-03-05 |
ISBN-10 |
: 9781101029183 |
ISBN-13 |
: 1101029188 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Problem Solving 101 by : Ken Watanabe
The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.
Author |
: Ronald A. Beghetto |
Publisher |
: |
Total Pages |
: 444 |
Release |
: 2010-06-28 |
ISBN-10 |
: UOM:39076002964687 |
ISBN-13 |
: |
Rating |
: 4/5 (87 Downloads) |
Synopsis Nurturing Creativity in the Classroom by : Ronald A. Beghetto
Examines and responds to the tension educators face while trying to nurture creativity within the curricular constraints of the classroom.
Author |
: David H. Jonassen |
Publisher |
: Routledge |
Total Pages |
: 615 |
Release |
: 2010-09-13 |
ISBN-10 |
: 9781136941887 |
ISBN-13 |
: 1136941886 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Learning to Solve Problems by : David H. Jonassen
This book provides a comprehensive, up-to-date look at problem solving research and practice over the last fifteen years. The first chapter describes differences in types of problems, individual differences among problem-solvers, as well as the domain and context within which a problem is being solved. Part one describes six kinds of problems and the methods required to solve them. Part two goes beyond traditional discussions of case design and introduces six different purposes or functions of cases, the building blocks of problem-solving learning environments. It also describes methods for constructing cases to support problem solving. Part three introduces a number of cognitive skills required for studying cases and solving problems. Finally, Part four describes several methods for assessing problem solving. Key features includes: Teaching Focus – The book is not merely a review of research. It also provides specific research-based advice on how to design problem-solving learning environments. Illustrative Cases – A rich array of cases illustrates how to build problem-solving learning environments. Part two introduces six different functions of cases and also describes the parameters of a case. Chapter Integration – Key theories and concepts are addressed across chapters and links to other chapters are made explicit. The idea is to show how different kinds of problems, cases, skills, and assessments are integrated. Author expertise – A prolific researcher and writer, the author has been researching and publishing books and articles on learning to solve problems for the past fifteen years. This book is appropriate for advanced courses in instructional design and technology, science education, applied cognitive psychology, thinking and reasoning, and educational psychology. Instructional designers, especially those involved in designing problem-based learning, as well as curriculum designers who seek new ways of structuring curriculum will find it an invaluable reference tool.
Author |
: Gareth Long |
Publisher |
: Human Kinetics |
Total Pages |
: 146 |
Release |
: 2011 |
ISBN-10 |
: 9780736095105 |
ISBN-13 |
: 0736095101 |
Rating |
: 4/5 (05 Downloads) |
Synopsis 101 Classroom Games by : Gareth Long
101 Classroom Games: Energize Learning in Any Subject helps students improve their study skills, aids them in reviewing material, prepares them for assessments, and makes the learning experience enjoyable. Each game has stimulating content with variations and progressions as well as teaching points to keep the game fun, interesting, and effective.
Author |
: V. Anton Spraul |
Publisher |
: No Starch Press |
Total Pages |
: 260 |
Release |
: 2012-08-12 |
ISBN-10 |
: 9781593274566 |
ISBN-13 |
: 1593274564 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Think Like a Programmer by : V. Anton Spraul
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Author |
: Ed Catmull |
Publisher |
: Random House |
Total Pages |
: 367 |
Release |
: 2014-04-08 |
ISBN-10 |
: 9780679644507 |
ISBN-13 |
: 0679644504 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Creativity, Inc. (The Expanded Edition) by : Ed Catmull
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.