The Girl Games

The Girl Games
Author :
Publisher : Simon and Schuster
Total Pages : 177
Release :
ISBN-10 : 9781442449343
ISBN-13 : 1442449349
Rating : 4/5 (43 Downloads)

Synopsis The Girl Games by : Joan Holub

The first-ever standalone superspecial in the Goddess Girls series—let the games begin! Athena, Medusa, Artemis, and Persephone are sick and tired of being left out of the annual boys-only Olympic Games. Their solution? The Girl Games! But as the Goddess Girls work to make their dream into a reality, they come up against plenty of chaos and competition. Told in alternating points of view, this superspecial is packed with Olympic spirit!

The Girl Who Was on Fire (Movie Edition)

The Girl Who Was on Fire (Movie Edition)
Author :
Publisher : BenBella Books, Inc.
Total Pages : 273
Release :
ISBN-10 : 9781936661596
ISBN-13 : 1936661594
Rating : 4/5 (96 Downloads)

Synopsis The Girl Who Was on Fire (Movie Edition) by : Leah Wilson

Includes 3 brand new essays on Gale, the Games, and Mockingjay! **Already read the first edition of The Girl Who Was on Fire? Look for The Girl Who Was on Fire - Booster Pack to get just the three new essays and the extra movie content.** Katniss Everdeen's adventures may have come to an end, but her story continues to blaze in the hearts of millions worldwide. In The Girl Who Was on Fire - Movie Edition, sixteen YA authors take you back to the world of the Hunger Games with moving, dark, and funny pieces on Katniss, the Games, Gale and Peeta, reality TV, survival, and more. From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, Panem, and the series, really is. • How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems? • What does the rebellion have in common with the War on Terror? • Why isn't the answer to “Peeta or Gale?" as interesting as the question itself? • What should Panem have learned from the fates of other hedonistic societies throughout history—and what can we? CONTRIBUTORS: Jennifer Lynn Barnes, Mary Borsellino, Sarah Rees Brennan, Terri Clark, Bree Despain, Adrienne Kress, Sarah Darer Littman, Cara Lockwood, Elizabeth M. Rees, Carrie Ryan, Ned Vizzini, Lili Wilkinson, Blythe Woolston, Diana Peterfreund (NEW), Brent Hartinger (NEW), Jackson Pearce (NEW)

Games and Giggles Just for Girls!

Games and Giggles Just for Girls!
Author :
Publisher :
Total Pages : 100
Release :
ISBN-10 : 1562472321
ISBN-13 : 9781562472320
Rating : 4/5 (21 Downloads)

Synopsis Games and Giggles Just for Girls! by :

Includes an assortment of wordsearches, crossword puzzles, and word games, tricks, mazes, number games, travel games, and more.

From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat
Author :
Publisher : MIT Press
Total Pages : 400
Release :
ISBN-10 : 0262531682
ISBN-13 : 9780262531689
Rating : 4/5 (82 Downloads)

Synopsis From Barbie® to Mortal Kombat by : Justine Cassell

Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Sissy Star

Sissy Star
Author :
Publisher : Independently Published
Total Pages : 110
Release :
ISBN-10 : 1688159525
ISBN-13 : 9781688159525
Rating : 4/5 (25 Downloads)

Synopsis Sissy Star by : D L Savage

Adam becomes Amy in an adventure he'll NEVER forget ...Adam is about to take a whirlwind journey of transformation and feminization, as he goes from straight college boy to dolled up contestant on this year's Sissy Star competition. He only went to the audition to give his room mate moral support, but before he knows it, Adam finds himself the star of the show! But as the challenges become more intense, Adam wonders if he has what it takes to succeed ... At over TWICE the length of her usual books, D.L. Savage's brand new novella Sissy Star will take you on a wild ride you'll never forget!

The Lying Game

The Lying Game
Author :
Publisher : Simon & Schuster
Total Pages : 416
Release :
ISBN-10 : 9781982143411
ISBN-13 : 198214341X
Rating : 4/5 (11 Downloads)

Synopsis The Lying Game by : Ruth Ware

From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.

The Games Black Girls Play

The Games Black Girls Play
Author :
Publisher : NYU Press
Total Pages : 239
Release :
ISBN-10 : 9780814731208
ISBN-13 : 0814731201
Rating : 4/5 (08 Downloads)

Synopsis The Games Black Girls Play by : Kyra D. Gaunt

Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.

Pippa Park Raises Her Game

Pippa Park Raises Her Game
Author :
Publisher : Simon and Schuster
Total Pages : 145
Release :
ISBN-10 : 9781944020262
ISBN-13 : 1944020268
Rating : 4/5 (62 Downloads)

Synopsis Pippa Park Raises Her Game by : Erin Yun

A CONTEMPORARY REIMAGINING OF GREAT EXPECTATIONS FOR MIDDLE GRADERS Life is full of great expectations for Korean American Pippa Park. It seems like everyone, from her family to the other kids at school, has a plan for how her life should look. So when Pippa gets a mysterious basketball scholarship to Lakeview Private, she jumps at the chance to reinvent herself by following the "Rules of Cool." At Lakeview, Pippa juggles old and new friends, an unrequited crush, and the pressure to perform academically and athletically while keeping her past and her family's laundromat a secret from her elite new classmates. But when Pippa begins to receive a string of hateful, anonymous messages via social media, her carefully built persona is threatened. As things begin to spiral out of control, Pippa discovers the real reason she was admitted to Lakeview and wonders if she can keep her old and new lives separate, or if she should even try.

Gamer Girls

Gamer Girls
Author :
Publisher : Running Press Kids
Total Pages : 307
Release :
ISBN-10 : 9780762474554
ISBN-13 : 0762474556
Rating : 4/5 (54 Downloads)

Synopsis Gamer Girls by : Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Gaming Sexism

Gaming Sexism
Author :
Publisher : NYU Press
Total Pages : 274
Release :
ISBN-10 : 9781479802203
ISBN-13 : 1479802204
Rating : 4/5 (03 Downloads)

Synopsis Gaming Sexism by : Amanda C. Cote

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.