Gamer Girls
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Author |
: Mary Kenney |
Publisher |
: Running Press Kids |
Total Pages |
: 307 |
Release |
: 2022-07-19 |
ISBN-10 |
: 9780762474554 |
ISBN-13 |
: 0762474556 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Gamer Girls by : Mary Kenney
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Author |
: Meagan Marie |
Publisher |
: Penguin |
Total Pages |
: 354 |
Release |
: 2018-12-04 |
ISBN-10 |
: 9780744019933 |
ISBN-13 |
: 0744019931 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Women in Gaming: 100 Professionals of Play by : Meagan Marie
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Author |
: Andrea Towers |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 200 |
Release |
: 2023-05-09 |
ISBN-10 |
: 9781524886271 |
ISBN-13 |
: 1524886270 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Gamer Girls: Monster Village by : Andrea Towers
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs. Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Author |
: Andrea Towers |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 140 |
Release |
: 2024-11-19 |
ISBN-10 |
: 9798881601447 |
ISBN-13 |
: |
Rating |
: 4/5 (47 Downloads) |
Synopsis Gamer Girls: Retro Rhythms by : Andrea Towers
Jess, Celia, Nat, and Lucy are the Gamer Girls—four BFFs who game together. In this fourth book of the exciting series, the friends discover a new game at a local arcade, Dance Dance Rhythms. (Okay, maybe it's not that new. In fact, it's a little retro.) But mistakes happen and it's up to Jess to put them right, or else her mom's dreams could be CRUSHED. This is the fourth book in the popular Gamer Girls series, for fans of The Babysitter's Club AND Pokemon! Jess never thought she'd be a gamer. The posters in her bedroom are dedicated to Naomi Osaka and Misty Copeland, not video game streamers. But ever since joining the Gamer Girls squad, Jess has learned a TON about video games. One evening, Jess discovers something wonderful . . . sitting in her parents’ guest room is a brand-new, sealed Dance Dance Rhythms game from the ‘90s! What's more, if she trades it in at the local game store, she can get a NEW game. But trading it might not have been the best idea . . . and Jess might have to risk it all in order to get it back. Can Jess keep going at her fast pace, or will she need a new rhythm? In this fourth book of the popular Gamer Girls series, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! Gamer Girls: Retro Rhythms celebrates history, family, Black Girl Magic, and the 10th anniversary of legalized queer and gay marriage in the United States (Jess has two moms). This series is perfect for readers who love video games. Retro Rhythms includes 30 black-and-white illustrations throughout.
Author |
: Andrea Towers |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 179 |
Release |
: 2024-01-02 |
ISBN-10 |
: 9781524894115 |
ISBN-13 |
: 1524894117 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Gamer Girls: Out of Control by : Andrea Towers
The Gamer Girls love playing their newest racing video game, Fast Pursuit Horizon, together. But what happens when Lucy's cousin comes to visit and throws every thing out of control? This is the third book in the illustrated Gamer Girls series! Lucy is the newest member of the Gamer Girls. She loves her new school, her family, and her friends, but she misses her old life in California, too. After unsuccessfully trying to convince her parents to let her visit California, they decide to bring her aunt and cousin Jordan to HER! +10 XP for awesome parents. Unfortunately, Jordan's presence causes a stir with the Gamer Girls . . . suddenly, like Lucy's race car in her newest video game obsession Fast Pursuit Horizon, she feels totally OUT OF CONTROL! In this third book of the series Gamer Girls, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! This series is perfect for readers who love video games. Out of Control includes 25 black-and-white illustrations throughout.
Author |
: Andrea Towers |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 201 |
Release |
: 2023-01-31 |
ISBN-10 |
: 9781524886158 |
ISBN-13 |
: 1524886157 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Gamer Girls: Gnat vs. Spyder by : Andrea Towers
Thirteen-year-old Natalie lives a double life. By day, she’s an average eighth grader at Golden Trails Middle. At night, she’s Gnat112, a streamer for her favorite video game, Alienlord. But when the new girl moves in next door, will Natalie's double life be revealed? Natalie has a secret. She's a gamer. By day, Natalie is an average eighth grade student. At night, she's Gnat112! Living a double life is hard . . . and keeping a secret from your friends is even harder. In this illustrated middle grade book (the first of an all-new series, Gamer Girls), Natalie and her three BFFs learn to navigate the gamer world together, one girl at a time. This series is a great read for gamers and gamer enthusiasts of all kinds. Plus, there's the occasional middle school drama . . . if only Natalie could battle math teachers like video game aliens!
Author |
: Gamer Girl Press |
Publisher |
: |
Total Pages |
: 102 |
Release |
: 2019-07 |
ISBN-10 |
: 1077469837 |
ISBN-13 |
: 9781077469839 |
Rating |
: 4/5 (37 Downloads) |
Synopsis I'm Not a Geek I'm a Gamer Girl by : Gamer Girl Press
This notebook is specifically for Gamer Girls. High-quality college ruled paper provides space for writing, doodling, or other record keeping. This notebook is 8 1/2 by 11, perfect for schoolwork, homework or just overall bragging rights, to show your friends that you aren't a geek, you are a gamer girl. The front will be glossy to show the world who you are.
Author |
: John Schouten |
Publisher |
: Emerald Group Publishing |
Total Pages |
: 288 |
Release |
: 2014-11-28 |
ISBN-10 |
: 9781784411572 |
ISBN-13 |
: 1784411574 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Consumer Culture Theory by : John Schouten
Research in Consumer Behavior is a leading publication in the field of consumer behavior. The substantive topics covered in this volume represent crucial issues for our times including understanding and navigating cultural diversity and cultural perspectives on co-creating market value.
Author |
: Jennifer Malkowski |
Publisher |
: |
Total Pages |
: 260 |
Release |
: 2017 |
ISBN-10 |
: 0253026474 |
ISBN-13 |
: 9780253026477 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Gaming Representation by : Jennifer Malkowski
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Author |
: Auryn Hadley |
Publisher |
: |
Total Pages |
: 534 |
Release |
: 2016-03-04 |
ISBN-10 |
: 153016396X |
ISBN-13 |
: 9781530163960 |
Rating |
: 4/5 (6X Downloads) |
Synopsis Challenge Accepted by : Auryn Hadley
She hates to conform. With her neon dreads, a few tattoos, and a chip on her shoulder the size of Texas, Riley Andrews insists she's not trying to get anyone's approval but her own. The school of hard knocks taught her that when the going gets rough, cuss a little louder and grab a bigger shovel for any manure that gets in the way. Unfortunately, no one bothered to tell her that it doesn't really work, so she escapes from the reality of her failing horse ranch by losing herself online. It's the one place she doesn't have to think about all the mistakes she's made. When she's gaming, she can prove to the world that she's good at something. That's how she got an invitation to the local Professional League of Gamers tournament. If she can figure out how to beat Void, the prize money is hers, and that's enough to pay for her mistakes. But in person, he's nothing like she expected. Smart, sexy, and so very sweet, the one man who can kick her out of the running is exactly the kind of guy she has a weakness for. She just needs to keep her hormones under control long enough to impress the sponsors and get her check. Her goal is to save the farm, not fall into his bed. Oddly, he seems to respect that. He seems to respect her in general, and that's not something she's used to. Guys, games, and horses just don't mix. At least they never have before.But someone has her in their sights - and not just online. First, her computer is vandalized. Then she's cornered in a stairwell. It could all be a coincidence - until the boyish pranks at a gamer convention become a death threat on her door. Whoever is after Riley thinks the anonymity of the internet is going to keep them safe, but these idiots have no idea that it works both ways. She may be a failure as a cowgirl, but Riley's learned how to survive on the internet.She just has to figure out which side Void is on - because he certainly seems way too good to be true.TRIGGER WARNING: subject matter includes harassment, cyberstalking, and bullying. The Gamer Girls series is based on what could have happened during GamerGate. Each novel features strong women, the men who love them, and the games that let them escape reality. This story contains graphic language and situations that are suitable for a mature audience. This book is a standalone novel but fits within a bigger story.