The Games Of My Childhood
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Author |
: Michael O'Mara Books |
Publisher |
: Michael O'Mara |
Total Pages |
: 0 |
Release |
: 2017-04-27 |
ISBN-10 |
: 1782437215 |
ISBN-13 |
: 9781782437215 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Games from Childhood by : Michael O'Mara Books
You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Author |
: Bajruzin Hajro Planjac |
Publisher |
: Ukiyoto Publishing |
Total Pages |
: 100 |
Release |
: 2023-01-31 |
ISBN-10 |
: 9789357707602 |
ISBN-13 |
: 9357707603 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Games of my Childhood by : Bajruzin Hajro Planjac
The Games of my childhood; trilogy is a wonderfully written book with twenty stories about one boy and his adventures. Brilliant plots, lucid lines, passability of the text and vividness of the words these are the main instruments used by the writer to introduce us with the main part of his life. His growing up and childhood in Pousorje which is vividly described in those stories. Children can learn many important things from Bajruzin Hajro Planjac. He has the spirit from old times and the great values that every child has to learn. Main themes are simple but unique: love, family, moral, dignity, school and education are something that are simply the foundation of the development of every child. This book, like the third one from the trilogy, is one of the best things in Bosnian literature.
Author |
: Iona Opie |
Publisher |
: Pavilion Books, Limited |
Total Pages |
: 190 |
Release |
: 1995 |
ISBN-10 |
: 1857936248 |
ISBN-13 |
: 9781857936247 |
Rating |
: 4/5 (48 Downloads) |
Synopsis The Treasures of Childhood by : Iona Opie
This survey covers virtually every aspect of childhood and every type of book, toy, game and diversion. Over a period of 40 years, Iona and Peter Opie assembled a collection of 20,000 rare children's books, comics and other printed material. The Opie's also have a substantial collection of toys and games, most of them in mint condition and often still in their original packaging. Text on the early children's books, the classic Victorian illustrated books and the magazines and comics is provided by Brian Alderson, while Peter Opie's widow, Iona, and their son, Robert, examine the non-book items via themes. Iona Opie, together with her late husband, has published such books on children's literature as The Oxford Dictionary of Nursey Rhymes and The Lore and Language of Schoolchildren.
Author |
: Lawrence Kutner |
Publisher |
: Simon and Schuster |
Total Pages |
: 275 |
Release |
: 2008-04-15 |
ISBN-10 |
: 9781416564690 |
ISBN-13 |
: 1416564691 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Grand Theft Childhood by : Lawrence Kutner
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Author |
: Maksim Gorky |
Publisher |
: |
Total Pages |
: 404 |
Release |
: 1915 |
ISBN-10 |
: HARVARD:HN8X8L |
ISBN-13 |
: |
Rating |
: 4/5 (8L Downloads) |
Synopsis My Childhood by : Maksim Gorky
Author |
: Derba Wise |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 324 |
Release |
: 2003-11-10 |
ISBN-10 |
: 0071422463 |
ISBN-13 |
: 9780071422468 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Great Big Book of Children's Games by : Derba Wise
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Author |
: Rae Pica |
Publisher |
: Gryphon House, Inc. |
Total Pages |
: 142 |
Release |
: 2006 |
ISBN-10 |
: 0876590067 |
ISBN-13 |
: 9780876590065 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Great Games for Young Children by : Rae Pica
These new and classic games, each with a noncompetitive twist, are sure to get children up and moving while developing their cognitive, social/emotional, and physical skills. Includes outside games, musical games, circle games, concept games, and cooperative games.
Author |
: Group Publishing |
Publisher |
: Group Publishing (Company) |
Total Pages |
: 0 |
Release |
: 2001-12-14 |
ISBN-10 |
: 076442355X |
ISBN-13 |
: 9780764423550 |
Rating |
: 4/5 (5X Downloads) |
Synopsis The Humongous Book of Games for Children's Ministry by : Group Publishing
Always have a great big-fun game at your fingertips for any area of children's ministry, daycare or after-school programming! From creative children's workers comes this tried-and-true colossal collection! Why just tell kids about David and Goliath and have them color a handout when you could play...Human Slingshot (p. 110) where kids link arms to make "slings" and launch paper "rocks" at a nine-foot high target (and then have a great discussion about the story)? Have big-time fun making Key Bible points! In this whopping collection, you'll find just the right game for every lesson or ministry need. Every time. Book jacket.
Author |
: D. Shaffer |
Publisher |
: Springer |
Total Pages |
: 249 |
Release |
: 2007-02-25 |
ISBN-10 |
: 9780230601994 |
ISBN-13 |
: 0230601995 |
Rating |
: 4/5 (94 Downloads) |
Synopsis How Computer Games Help Children Learn by : D. Shaffer
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
Author |
: Caroline Goodfellow |
Publisher |
: The History Press |
Total Pages |
: 194 |
Release |
: 2008-04-14 |
ISBN-10 |
: 9780752489827 |
ISBN-13 |
: 0752489828 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Games from Childhood Past by : Caroline Goodfellow
Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and '60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.