Great Games For Young Children
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Author |
: Derba Wise |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 324 |
Release |
: 2003-11-10 |
ISBN-10 |
: 0071422463 |
ISBN-13 |
: 9780071422468 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Great Big Book of Children's Games by : Derba Wise
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Author |
: Rae Pica |
Publisher |
: Gryphon House, Inc. |
Total Pages |
: 142 |
Release |
: 2006 |
ISBN-10 |
: 0876590067 |
ISBN-13 |
: 9780876590065 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Great Games for Young Children by : Rae Pica
These new and classic games, each with a noncompetitive twist, are sure to get children up and moving while developing their cognitive, social/emotional, and physical skills. Includes outside games, musical games, circle games, concept games, and cooperative games.
Author |
: Brian Mayer |
Publisher |
: American Library Association |
Total Pages |
: 145 |
Release |
: 2010 |
ISBN-10 |
: 9780838910092 |
ISBN-13 |
: 0838910092 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Libraries Got Game by : Brian Mayer
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.
Author |
: Lindsay Small |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 0 |
Release |
: 2014-08-15 |
ISBN-10 |
: 1500861596 |
ISBN-13 |
: 9781500861599 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Card Games for Kids by : Lindsay Small
Sometimes in these days of expensive toys and gadgets we forget that a simple pack of cards (or two) can provide hours of fun. Cards are inexpensive, easily portable and endlessly adaptable. Families can enjoy a game together, kids can play in groups on their own, and a solitary child can while away the hours playing solitaire games, practicing shuffling and dealing, or building card houses. Put a pack of cards in your pocket or handbag and this book onto your kindle and you'll always have entertainment ready! Card games also build all sorts of skills. Younger children will encounter number recognition, sorting problems, fine motor skills, taking turns, practicing patience. Older children will start to use their strategic thinking skills and can benefit from watching (and trying to remember) the cards that other players put down or play and working out odds. So get the cards out and have a go! There are easy instructions for 36 of the best card games for children and families in this book to choose from, and I know you'll find something fun - whether you are looking for a quiet game for 2 kids, a rowdy game for a family gathering, or a game which will keep a group of teenagers and younger children entertained.
Author |
: Jackie Silberg |
Publisher |
: Gryphon House, Inc. |
Total Pages |
: 166 |
Release |
: 2005 |
ISBN-10 |
: 0876592434 |
ISBN-13 |
: 9780876592434 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Reading Games for Young Children by : Jackie Silberg
When you bend yourself into a letter shape or have an alphabet phone conversation, learning to read is FUN. Young children learn and retain more information when they are enjoying themselves. In "Reading Games for Young Children," best-selling author Jackie Silberg offers over 200 activities that will keep children ages three to six engaged, interested and entertained as they acquire the skills they need to become successful readers. Organized by elements of literacy, such as alliteration, alphabet, letter sounds and rhyming, this book provides research-based information on literacy development in young children. The fun and easy-to-do activities require little preparation and few materials. Trusted author Jackie Silberg brings us another book full of wonderful learning activities. A few examples of the fun and simple reading games you'll find: The First Sound Store Betty, Batter, Butter, Bitter Where Is the Letter? Close Your Eyes Art The Sound Shopping Trip Singing the Vowels Food Names Letter Buffet Circle the Letter Alphabet Car Trip Sticker Sound Story Same or Different Long Vowels Chant
Author |
: Alice S. Honig |
Publisher |
: Syracuse University Press |
Total Pages |
: 124 |
Release |
: 1982-11-01 |
ISBN-10 |
: 0815601786 |
ISBN-13 |
: 9780815601784 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Playtime Learning Games for Young Children by : Alice S. Honig
Author |
: Beth Powell |
Publisher |
: Jessica Kingsley Publishers |
Total Pages |
: 178 |
Release |
: 2018-02-21 |
ISBN-10 |
: 9781784506780 |
ISBN-13 |
: 1784506788 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Fun Games and Physical Activities to Help Heal Children Who Hurt by : Beth Powell
Develop children's brains and bonds with this collection of no-tech, physical games, strategies and activities. Ideal for children who have experienced neglect, abuse and trauma, these "real-world" experiences draw on therapeutic, trauma-focused-care play principles and promote positive attachment between child and caregivers. Explanations for how and why specific play themes and caregiver attitudes can help children's brain development enhance the text. The book also shows how children learn to problem-solve real life situations by playing them out, finding workable solutions to their own problems, and increasing their resiliency. Further benefits include better cause-effect thinking, impulse control, and increased cognitive and emotional functioning by practicing physical movements that exercise specific areas of the brain.
Author |
: Megan A. Norcia |
Publisher |
: Routledge |
Total Pages |
: 252 |
Release |
: 2019-03-25 |
ISBN-10 |
: 9780429559266 |
ISBN-13 |
: 0429559267 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Gaming Empire in Children's British Board Games, 1836-1860 by : Megan A. Norcia
Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.
Author |
: Lynne Elliott |
Publisher |
: Crabtree Publishing Company |
Total Pages |
: 36 |
Release |
: 2004 |
ISBN-10 |
: 0778713490 |
ISBN-13 |
: 9780778713494 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Children and Games in the Middle Ages by : Lynne Elliott
Discusses the roles and activities of children of all ages in the Middle Ages.
Author |
: Barrie Gunter |
Publisher |
: A&C Black |
Total Pages |
: 186 |
Release |
: 1998-01-01 |
ISBN-10 |
: 1850758336 |
ISBN-13 |
: 9781850758334 |
Rating |
: 4/5 (36 Downloads) |
Synopsis The Effects of Video Games on Children by : Barrie Gunter
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.