The Game Designers Playbook
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Author |
: |
Publisher |
: Oxford University Press |
Total Pages |
: 401 |
Release |
: 2022-07-22 |
ISBN-10 |
: 9780198845911 |
ISBN-13 |
: 019884591X |
Rating |
: 4/5 (11 Downloads) |
Synopsis The Game Designer's Playbook by :
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Author |
: Samantha Stahlke |
Publisher |
: Oxford University Press |
Total Pages |
: 401 |
Release |
: 2022-07-14 |
ISBN-10 |
: 9780192584786 |
ISBN-13 |
: 0192584782 |
Rating |
: 4/5 (86 Downloads) |
Synopsis The Game Designer's Playbook by : Samantha Stahlke
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Author |
: Sophie Cure |
Publisher |
: Laurence King Publishing |
Total Pages |
: 0 |
Release |
: 2019-06-25 |
ISBN-10 |
: 1786273969 |
ISBN-13 |
: 9781786273963 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Graphic Design Play Book by : Sophie Cure
'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Author |
: Satyam Kantamneni |
Publisher |
: John Wiley & Sons |
Total Pages |
: 628 |
Release |
: 2022-05-03 |
ISBN-10 |
: 9781119829386 |
ISBN-13 |
: 1119829380 |
Rating |
: 4/5 (86 Downloads) |
Synopsis User Experience Design by : Satyam Kantamneni
Igniting business growth through UX In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don’t — with their wallets. Organizations realize they need to adapt quickly but don’t know how or where to start. In User Experience Design: A Practical Playbook to Fuel Business Growth, UXReactor co-Founder Satyam Kantamneni distills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world. You’ll discover: Why putting users at the center of strategy leads to an almost unfair competitive advantage Ways to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalable Common shortfalls that prevent organizations from reaping the value of experience design 27 proven “plays” from the UXReactor playbook to put concepts into practice Game planning examples to execute at different levels of an organization A comprehensive and practical book for everyone involved in the transformation — business leaders, design leaders, product managers, engineers, and designers — User Experience Design: A Practical Playbook to Fuel Business Growth is also an ideal blueprint for current and prospective UX practitioners seeking to improve their skills and further their careers.
Author |
: Nicholas Lovell |
Publisher |
: CRC Press |
Total Pages |
: 341 |
Release |
: 2018-12-07 |
ISBN-10 |
: 9780429815676 |
ISBN-13 |
: 0429815670 |
Rating |
: 4/5 (76 Downloads) |
Synopsis The Pyramid of Game Design by : Nicholas Lovell
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.
Author |
: Jay Dragon |
Publisher |
: |
Total Pages |
: |
Release |
: 2021-06 |
ISBN-10 |
: 1954097026 |
ISBN-13 |
: 9781954097025 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Wanderhome by : Jay Dragon
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 522 |
Release |
: 2008-08-04 |
ISBN-10 |
: 9780123694966 |
ISBN-13 |
: 0123694965 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Author |
: Steve Wilson |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 200 |
Release |
: 2024-09-03 |
ISBN-10 |
: 9781098162177 |
ISBN-13 |
: 109816217X |
Rating |
: 4/5 (77 Downloads) |
Synopsis The Developer's Playbook for Large Language Model Security by : Steve Wilson
Large language models (LLMs) are not just shaping the trajectory of AI, they're also unveiling a new era of security challenges. This practical book takes you straight to the heart of these threats. Author Steve Wilson, chief product officer at Exabeam, focuses exclusively on LLMs, eschewing generalized AI security to delve into the unique characteristics and vulnerabilities inherent in these models. Complete with collective wisdom gained from the creation of the OWASP Top 10 for LLMs list—a feat accomplished by more than 400 industry experts—this guide delivers real-world guidance and practical strategies to help developers and security teams grapple with the realities of LLM applications. Whether you're architecting a new application or adding AI features to an existing one, this book is your go-to resource for mastering the security landscape of the next frontier in AI. You'll learn: Why LLMs present unique security challenges How to navigate the many risk conditions associated with using LLM technology The threat landscape pertaining to LLMs and the critical trust boundaries that must be maintained How to identify the top risks and vulnerabilities associated with LLMs Methods for deploying defenses to protect against attacks on top vulnerabilities Ways to actively manage critical trust boundaries on your systems to ensure secure execution and risk minimization
Author |
: Tan, Wee Hoe |
Publisher |
: IGI Global |
Total Pages |
: 332 |
Release |
: 2018-07-13 |
ISBN-10 |
: 9781522560272 |
ISBN-13 |
: 1522560270 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Design, Motivation, and Frameworks in Game-Based Learning by : Tan, Wee Hoe
Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.
Author |
: Jay Dragon |
Publisher |
: |
Total Pages |
: |
Release |
: 2020-02 |
ISBN-10 |
: 195409700X |
ISBN-13 |
: 9781954097001 |
Rating |
: 4/5 (0X Downloads) |
Synopsis Sleepaway by : Jay Dragon