The Designer Says
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Author |
: |
Publisher |
: Chronicle Books |
Total Pages |
: 161 |
Release |
: 2018-10-16 |
ISBN-10 |
: 9781616892944 |
ISBN-13 |
: 1616892943 |
Rating |
: 4/5 (44 Downloads) |
Synopsis The Designer Says by :
“An inspirational reference with words from the likes of Saul Bass, Stephen Doyle, Milton Glaser, Chip Kidd and Paula Scher.” —Cool Hunting Whether musing about the creative process, the merits of failure and criticism, or the challenges of keeping the studio lights on, designers have opinions. The Designer Says is a compendium of quotations from more than one hundred of history’s leading practitioners. On the page they’re mixed like guests at a dinner party—a nineteenth-century designer might sit next to one working today, or two contemporary designers may strike up a conversation. Listen in as they complime nt, provoke, and one-up each other in this lively volume of insights for anyone curious about the ideas and personalities that shape the art of visual communication. This beautifully designed (of course!) compendium features quotations from * Otl Aicher * Saul Bass * Michael Bierut * Irma Boom * Robert Brownjohn * Matthew Carter * Art Chantry * Ivan Chermayeff * Seymour Chwast * Elaine Lustig Cohen * William Drenttel * Charles and Ray Eames * Ed Fella * Alan Fletcher * Adrian Frutiger * Eric Gill * Milton Glaser * Jessica Helfand * Experimental Jetset * Ellen Lupton * Karel Martens * Debbie Millman * L'szl Moholy-Nagy * Bruno Mari * Paul Rand * Michael Rock * Aleksandr Rodchenko * Paula Scher * Kurt Schwitters * Erik Spiekermann * Jan Tschichold * Massimo Vignelli * Hermann Zapf * and many more “Their wisdom comes across in gorgeous type and succinct humor.”—Cool Hunting “A charming compendium of more than one hundred beautifully typeset remarks by some of today’s and yesteryear’s most celebrated graphic design minds.” —Brain Pickings
Author |
: Sara Bader |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 0 |
Release |
: 2013-05-07 |
ISBN-10 |
: 1616891343 |
ISBN-13 |
: 9781616891343 |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Designer Says by : Sara Bader
The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation. This portable collection makes the perfect gift for designers, students, and anyone curious about the ideas and personalities that have shaped the art of visual communication.
Author |
: Bill Burnett |
Publisher |
: Knopf |
Total Pages |
: 274 |
Release |
: 2016-09-20 |
ISBN-10 |
: 9781101875339 |
ISBN-13 |
: 110187533X |
Rating |
: 4/5 (39 Downloads) |
Synopsis Designing Your Life by : Bill Burnett
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Author |
: Sarah Bonnemaison |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 194 |
Release |
: 2009-08-12 |
ISBN-10 |
: 1568988508 |
ISBN-13 |
: 9781568988504 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Installations by Architects by : Sarah Bonnemaison
Over the last few decades, a rich and increasingly diverse practice has emerged in the art world that invites the public to touch, enter, and experience the work, whether it is in a gallery, on city streets, or in the landscape. Like architecture, many of these temporary artworks aspire to alter viewers' experience of the environment. An installation is usually the end product for an artist, but for architects it can also be a preliminary step in an ongoing design process. Like paper projects designed in the absence of "real" architecture, installations offer architects another way to engage in issues critical to their practice. Direct experimentation with architecture's material and social dimensions engages the public around issues in the built environment that concern them and expands the ways that architecture can participate in and impact people's everyday lives. The first survey of its kind, Installations by Architects features fifty of the most significant projects from the last twenty-five years by today's most exciting architects, including Anderson Anderson, Philip Beesley, Diller + Scofidio, John Hejduk, Dan Hoffman, and Kuth/Ranieri Architects. Projects are grouped in critical areas of discussion under the themes of tectonics, body, nature, memory, and public space. Each project is supplemented by interviews with the project architects and the discussions of critics and theorists situated within a larger intellectual context. There is no doubt that installations will continue to play a critical role in the practice of architecture. Installations by Architects aims to contribute to the role of installations in sharpening our understanding of the built environment.
Author |
: John Cary |
Publisher |
: Island Press |
Total Pages |
: 281 |
Release |
: 2017-10-03 |
ISBN-10 |
: 9781610917933 |
ISBN-13 |
: 1610917936 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Design for Good by : John Cary
The book reveals a new understanding of the ways that design shapes our lives and gives professionals and interested citizens the tools to seek out and demand designs that dignify.
Author |
: Michael Bierut |
Publisher |
: Chronicle Books |
Total Pages |
: 243 |
Release |
: 2019-03-12 |
ISBN-10 |
: 9781616896768 |
ISBN-13 |
: 1616896760 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Now You See It and Other Essays on Design by : Michael Bierut
"Design is a way to engage with real content, real experience," writes celebrated essayist Michael Bierut in this follow-up to his best-selling Seventy-Nine Short Essays on Design (2007). In more than fifty smart and accessible short pieces from the past decade, Bierut engages with a fascinating and diverse array of subjects. Essays range across design history, practice, and process; urban design and architecture; design hoaxes; pop culture; Hydrox cookies, Peggy Noonan, baseball, The Sopranos; and an inside look at his experience creating the "forward" logo for Hillary Clinton's 2016 presidential campaign. Other writings celebrate such legendary figures as Jerry della Femina, Alan Fletcher, Charley Harper, and his own mentor, Massimo Vignelli. Bierut's longtime work in the trenches of graphic design informs everything he writes, lending depth, insight, and humor to this important and engrossing collection.
Author |
: Edward Castronova |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 233 |
Release |
: 2020-09-17 |
ISBN-10 |
: 9781501359170 |
ISBN-13 |
: 1501359177 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Life Is a Game by : Edward Castronova
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
Author |
: Susan Weinschenk |
Publisher |
: Pearson Education |
Total Pages |
: 438 |
Release |
: 2011-04-14 |
ISBN-10 |
: 9780132658607 |
ISBN-13 |
: 0132658607 |
Rating |
: 4/5 (07 Downloads) |
Synopsis 100 Things Every Designer Needs to Know About People by : Susan Weinschenk
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Author |
: Paul Rand |
Publisher |
: Chronicle Books |
Total Pages |
: 97 |
Release |
: 2014-08-19 |
ISBN-10 |
: 9781452130651 |
ISBN-13 |
: 1452130655 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Thoughts on Design by : Paul Rand
One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now available for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an informative and inspiring new foreword by design luminary Michael Bierut. As relevant today as it was when first published, this classic treatise is an indispensable addition to the library of every designer.
Author |
: Tim Brown |
Publisher |
: Harper Collins |
Total Pages |
: 278 |
Release |
: 2009-09-29 |
ISBN-10 |
: 9780061937743 |
ISBN-13 |
: 0061937746 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Change by Design by : Tim Brown
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.