The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games
Author :
Publisher : Lerner Publications ™
Total Pages : 36
Release :
ISBN-10 : 9781512452044
ISBN-13 : 1512452041
Rating : 4/5 (44 Downloads)

Synopsis The Awesome Inner Workings of Video Games by : Arie Kaplan

Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

The Brain-Boosting Benefits of Gaming

The Brain-Boosting Benefits of Gaming
Author :
Publisher : Lerner Publications ™
Total Pages : 36
Release :
ISBN-10 : 9781512452082
ISBN-13 : 1512452084
Rating : 4/5 (82 Downloads)

Synopsis The Brain-Boosting Benefits of Gaming by : Arie Kaplan

Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!

The Biggest Names of Video Games

The Biggest Names of Video Games
Author :
Publisher : Lerner Publications ™
Total Pages : 36
Release :
ISBN-10 : 9781512452068
ISBN-13 : 1512452068
Rating : 4/5 (68 Downloads)

Synopsis The Biggest Names of Video Games by : Arie Kaplan

Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

Trigger Happy

Trigger Happy
Author :
Publisher : Arcade Publishing
Total Pages : 268
Release :
ISBN-10 : 1559705981
ISBN-13 : 9781559705981
Rating : 4/5 (81 Downloads)

Synopsis Trigger Happy by : Steven Poole

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

The Epic Evolution of Video Games

The Epic Evolution of Video Games
Author :
Publisher : Lerner Publications ™
Total Pages : 36
Release :
ISBN-10 : 9781512452129
ISBN-13 : 1512452122
Rating : 4/5 (29 Downloads)

Synopsis The Epic Evolution of Video Games by : Arie Kaplan

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Get in the Game!

Get in the Game!
Author :
Publisher : New Riders Publishing
Total Pages : 324
Release :
ISBN-10 : 0735713073
ISBN-13 : 9780735713079
Rating : 4/5 (73 Downloads)

Synopsis Get in the Game! by : Marc Mencher

Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.

All Your Base Are Belong to Us

All Your Base Are Belong to Us
Author :
Publisher : Crown Archetype
Total Pages : 354
Release :
ISBN-10 : 9780307463562
ISBN-13 : 0307463567
Rating : 4/5 (62 Downloads)

Synopsis All Your Base Are Belong to Us by : Harold Goldberg

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Translation and Localisation in Video Games

Translation and Localisation in Video Games
Author :
Publisher : Routledge
Total Pages : 323
Release :
ISBN-10 : 9781317617846
ISBN-13 : 1317617843
Rating : 4/5 (46 Downloads)

Synopsis Translation and Localisation in Video Games by : Miguel Á. Bernal-Merino

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

How Computers Really Work

How Computers Really Work
Author :
Publisher : No Starch Press
Total Pages : 394
Release :
ISBN-10 : 9781718500679
ISBN-13 : 171850067X
Rating : 4/5 (79 Downloads)

Synopsis How Computers Really Work by : Matthew Justice

An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

Pojo's Unofficial Big Book of Pokemon

Pojo's Unofficial Big Book of Pokemon
Author :
Publisher : Triumph Books
Total Pages : 727
Release :
ISBN-10 : 9781633197046
ISBN-13 : 1633197042
Rating : 4/5 (46 Downloads)

Synopsis Pojo's Unofficial Big Book of Pokemon by : Triumph Books

Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.