All Your Base Are Belong to Us

All Your Base Are Belong to Us
Author :
Publisher : Crown Archetype
Total Pages : 354
Release :
ISBN-10 : 9780307463562
ISBN-13 : 0307463567
Rating : 4/5 (62 Downloads)

Synopsis All Your Base Are Belong to Us by : Harold Goldberg

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

All Your Base are Belong to Us

All Your Base are Belong to Us
Author :
Publisher : Three Rivers Press (CA)
Total Pages : 327
Release :
ISBN-10 : 9780307463555
ISBN-13 : 0307463559
Rating : 4/5 (55 Downloads)

Synopsis All Your Base are Belong to Us by : Harold Goldberg

Examines the creativity, controversy, and passion behind the videogame's rise to the top of pop culture.

Do Pizza Samples Really Exist?

Do Pizza Samples Really Exist?
Author :
Publisher : Lulu.com
Total Pages : 116
Release :
ISBN-10 : 9780557040926
ISBN-13 : 0557040922
Rating : 4/5 (26 Downloads)

Synopsis Do Pizza Samples Really Exist? by : Briane Pagel

Why will paying attention to Paris Hilton destroy the universe? How can one number be better than the other? Are saber teeth really necessary for a good movie monster? Would Hollywood as we know it exist if not for Jennifer Aniston's hair? These questions and more are asked, and answered, in the only book that dares to explain how jellybeans are related to the apocalpyse. Essays on pop culture, things that are The Best, and life show a provocative, and hilarious, way of looking at the world.

English as she is spoke; or, a jest in sober earnest

English as she is spoke; or, a jest in sober earnest
Author :
Publisher : DigiCat
Total Pages : 41
Release :
ISBN-10 : EAN:8596547408932
ISBN-13 :
Rating : 4/5 (32 Downloads)

Synopsis English as she is spoke; or, a jest in sober earnest by : José da Fonseca

English as she is spoke by Jose de Fonseca is a befuddled Portuguese-to-English dictionary which was intentionally published as a humorous guide. Excerpt: "A choice of familiar dialogues, clean of gallicisms, and despoiled phrases, it was missing yet to studious Portuguese and Brazilian Youth; and also to persons of others nations, that wish to know the Portuguese language. We sought all we may do, to correct that want, composing and devising the present little work in two parts."

Learning XNA 4.0

Learning XNA 4.0
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 542
Release :
ISBN-10 : 9781449302764
ISBN-13 : 1449302769
Rating : 4/5 (64 Downloads)

Synopsis Learning XNA 4.0 by : Aaron Reed

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

A Mind Forever Voyaging

A Mind Forever Voyaging
Author :
Publisher : Dylan Holmes
Total Pages : 248
Release :
ISBN-10 : 9781480005754
ISBN-13 : 1480005754
Rating : 4/5 (54 Downloads)

Synopsis A Mind Forever Voyaging by : Dylan Holmes

...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.

Press Reset

Press Reset
Author :
Publisher : Grand Central Publishing
Total Pages : 304
Release :
ISBN-10 : 9781538735480
ISBN-13 : 1538735482
Rating : 4/5 (80 Downloads)

Synopsis Press Reset by : Jason Schreier

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.

The Hardware Hacking Handbook

The Hardware Hacking Handbook
Author :
Publisher : No Starch Press
Total Pages : 514
Release :
ISBN-10 : 9781593278748
ISBN-13 : 1593278748
Rating : 4/5 (48 Downloads)

Synopsis The Hardware Hacking Handbook by : Jasper van Woudenberg

The Hardware Hacking Handbook takes you deep inside embedded devices to show how different kinds of attacks work, then guides you through each hack on real hardware. Embedded devices are chip-size microcomputers small enough to be included in the structure of the object they control, and they’re everywhere—in phones, cars, credit cards, laptops, medical equipment, even critical infrastructure. This means understanding their security is critical. The Hardware Hacking Handbook takes you deep inside different types of embedded systems, revealing the designs, components, security limits, and reverse-engineering challenges you need to know for executing effective hardware attacks. Written with wit and infused with hands-on lab experiments, this handbook puts you in the role of an attacker interested in breaking security to do good. Starting with a crash course on the architecture of embedded devices, threat modeling, and attack trees, you’ll go on to explore hardware interfaces, ports and communication protocols, electrical signaling, tips for analyzing firmware images, and more. Along the way, you’ll use a home testing lab to perform fault-injection, side-channel (SCA), and simple and differential power analysis (SPA/DPA) attacks on a variety of real devices, such as a crypto wallet. The authors also share insights into real-life attacks on embedded systems, including Sony’s PlayStation 3, the Xbox 360, and Philips Hue lights, and provide an appendix of the equipment needed for your hardware hacking lab – like a multimeter and an oscilloscope – with options for every type of budget. You’ll learn: How to model security threats, using attacker profiles, assets, objectives, and countermeasures Electrical basics that will help you understand communication interfaces, signaling, and measurement How to identify injection points for executing clock, voltage, electromagnetic, laser, and body-biasing fault attacks, as well as practical injection tips How to use timing and power analysis attacks to extract passwords and cryptographic keys Techniques for leveling up both simple and differential power analysis, from practical measurement tips to filtering, processing, and visualization Whether you’re an industry engineer tasked with understanding these attacks, a student starting out in the field, or an electronics hobbyist curious about replicating existing work, The Hardware Hacking Handbook is an indispensable resource – one you’ll always want to have onhand.

The Essential Tagore

The Essential Tagore
Author :
Publisher : Harvard University Press
Total Pages : 856
Release :
ISBN-10 : 9780674057906
ISBN-13 : 0674057902
Rating : 4/5 (06 Downloads)

Synopsis The Essential Tagore by : Rabindranath Tagore

India’s Rabindranath Tagore was the first Asian Nobel Laureate and possibly the most prolific and diverse serious writer ever known. The largest single volume of his work available in English, this collection includes poetry, songs, autobiographical works, letters, travel writings, prose, novels, short stories, humorous pieces, and plays.

Extra Lives

Extra Lives
Author :
Publisher : Vintage
Total Pages : 258
Release :
ISBN-10 : 9780307474315
ISBN-13 : 0307474313
Rating : 4/5 (15 Downloads)

Synopsis Extra Lives by : Tom Bissell

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.