Team Building Activities For Every Group
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Author |
: Alanna Jones |
Publisher |
: Rec Room Publishing |
Total Pages |
: 196 |
Release |
: 1999 |
ISBN-10 |
: 0966234162 |
ISBN-13 |
: 9780966234169 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Team-building Activities for Every Group by : Alanna Jones
There are 107 games and activities in the four chapters of this book that help every group "Mix It Up", "Stir It Up", "Team Up", and "Open Up". Each game is fun, easy to use, unique, and requires minimal resources. Discussion questions can be found at the end of each "Team Up" and "Open Up" game to help leaders and participants to engage in discussion that creates and enhanced team-building experience for all those involved.
Author |
: Edward E. Scannell |
Publisher |
: McGraw-Hill Education |
Total Pages |
: 274 |
Release |
: 1997-12-22 |
ISBN-10 |
: 0070465134 |
ISBN-13 |
: 9780070465138 |
Rating |
: 4/5 (34 Downloads) |
Synopsis The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do by : Edward E. Scannell
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Author |
: John Chen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 242 |
Release |
: 2012-05-01 |
ISBN-10 |
: 9781118180938 |
ISBN-13 |
: 1118180933 |
Rating |
: 4/5 (38 Downloads) |
Synopsis 50 Digital Team-Building Games by : John Chen
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author |
: Larry Correia |
Publisher |
: Baen Publishing Enterprises |
Total Pages |
: 650 |
Release |
: 2009-08-01 |
ISBN-10 |
: 9781618247346 |
ISBN-13 |
: 1618247344 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Monster Hunter International by : Larry Correia
Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710
Author |
: Mariam G. MacGregor |
Publisher |
: Free Spirit Publishing |
Total Pages |
: 194 |
Release |
: 2007-11-15 |
ISBN-10 |
: 9781575427096 |
ISBN-13 |
: 1575427095 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Teambuilding with Teens by : Mariam G. MacGregor
The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.
Author |
: Mary Scannell |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 254 |
Release |
: 2011-12-16 |
ISBN-10 |
: 9780071775120 |
ISBN-13 |
: 0071775129 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author |
: Brian Cole Miller |
Publisher |
: AMACOM/American Management Association |
Total Pages |
: 188 |
Release |
: 2004 |
ISBN-10 |
: 081447201X |
ISBN-13 |
: 9780814472019 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Quick Teambuilding Activities for Busy Managers by : Brian Cole Miller
No experience necessary : Any manager can build great teams with these simple exercises.
Author |
: Alanna Jones |
Publisher |
: Rec Room Publishing |
Total Pages |
: 276 |
Release |
: 1998 |
ISBN-10 |
: 0966234138 |
ISBN-13 |
: 9780966234138 |
Rating |
: 4/5 (38 Downloads) |
Synopsis 104 Activities that Build by : Alanna Jones
In this exciting book you'll find 104 games and activities for therapists, counsellors, teachers, and group leaders that teacher Anger Management, Coping Skills, Self-Discovery, Teamwork, Self-Esteem, and Communication Skills! Every game works as a unique tool to modify behaviour, build relationships, start discussions and address issues. Each activity is simple to follow, requires minimal resources, includes helpful discussion questions and of course is interactive and fun.
Author |
: Kris Bordessa |
Publisher |
: Chicago Review Press |
Total Pages |
: 288 |
Release |
: 2012-04 |
ISBN-10 |
: 9781613745687 |
ISBN-13 |
: 1613745680 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Team Challenges by : Kris Bordessa
Directed to teachers, facilitators, and counselors, offers more than 170 cooperative activities for classrooms, summer camps, and family occasions designed to improve children's problem-solving skills and ability to collaborate.
Author |
: Mary Scannell |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 257 |
Release |
: 2012-06-01 |
ISBN-10 |
: 9780071781077 |
ISBN-13 |
: 0071781072 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and by : Mary Scannell
Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.