50 Digital Team Building Games
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Author |
: John Chen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 242 |
Release |
: 2012-05-01 |
ISBN-10 |
: 9781118180938 |
ISBN-13 |
: 1118180933 |
Rating |
: 4/5 (38 Downloads) |
Synopsis 50 Digital Team-Building Games by : John Chen
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author |
: John Chen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 242 |
Release |
: 2012-04-04 |
ISBN-10 |
: 9781118240311 |
ISBN-13 |
: 1118240316 |
Rating |
: 4/5 (11 Downloads) |
Synopsis 50 Digital Team-Building Games by : John Chen
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author |
: Mary Scannell |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 254 |
Release |
: 2011-12-16 |
ISBN-10 |
: 9780071775120 |
ISBN-13 |
: 0071775129 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author |
: John Chen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 327 |
Release |
: 2020-10-05 |
ISBN-10 |
: 9781119751014 |
ISBN-13 |
: 1119751012 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Engaging Virtual Meetings by : John Chen
Build a cohesive and high-performing virtual team with this fantastic resource full of actionable advice and practical tips Engaging Virtual Meetings: Openers, Games, and Activities for Communication, Morale, and Trust offers concrete strategies and practical tips for bringing teams together across the digital divide. While many struggle to build teams in a virtual environment, accomplished author John Chen has found ways to create team cohesion, promote engagement, and increase virtual participation. In Engaging Virtual Meetings, he shares these methods with you, and also: Describes virtual tools for promoting effective teamwork, like the Participant Map Teaches you to optimize your teleconference setup for ideal audio and video Illustrates ways to apply these methods in any virtual environment, including Zoom, Microsoft Teams, and more Explores how to debrief your participants to improve your methods over time Perfect for anyone working in or with the increasingly prevalent virtual environment, Engaging Virtual Meetings is a great addition to the bookshelves of anyone interested in how to create and build engagement in team settings of all kinds.
Author |
: Mark Collard |
Publisher |
: Playmeo Pty Limited |
Total Pages |
: 274 |
Release |
: 2018-11 |
ISBN-10 |
: 0992546427 |
ISBN-13 |
: 9780992546427 |
Rating |
: 4/5 (27 Downloads) |
Synopsis No Props No Problem by : Mark Collard
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
Author |
: Dave Gray |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 290 |
Release |
: 2010-07-14 |
ISBN-10 |
: 9781449395902 |
ISBN-13 |
: 1449395902 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Gamestorming by : Dave Gray
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Author |
: Mariam G. MacGregor |
Publisher |
: Free Spirit Publishing |
Total Pages |
: 194 |
Release |
: 2007-11-15 |
ISBN-10 |
: 9781575427096 |
ISBN-13 |
: 1575427095 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Teambuilding with Teens by : Mariam G. MacGregor
The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.
Author |
: Rod Lee |
Publisher |
: |
Total Pages |
: |
Release |
: 2015-05-18 |
ISBN-10 |
: 0996423974 |
ISBN-13 |
: 9780996423977 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Pocket Guide to Facilitating Human Connections by : Rod Lee
This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.
Author |
: Simon Sinek |
Publisher |
: Penguin |
Total Pages |
: 272 |
Release |
: 2019-10-15 |
ISBN-10 |
: 9780735213524 |
ISBN-13 |
: 0735213526 |
Rating |
: 4/5 (24 Downloads) |
Synopsis The Infinite Game by : Simon Sinek
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author |
: Brent D. Wolfe |
Publisher |
: Human Kinetics |
Total Pages |
: 210 |
Release |
: 2010 |
ISBN-10 |
: 9780736079921 |
ISBN-13 |
: 0736079920 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Team-building Activities for the Digital Age by : Brent D. Wolfe
Team-Building Activities for the Digital Age will help you promote interpersonal communication and encourage young people to express their individuality and build face-to-face relationships. The activities use the technology that today's young adults thrive on (including cell phones, social networking sites, MP3 players, blogs, and digital cameras) as an opportunity for education and enlightenment.