Sound Synthesis Propagation And Rendering
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Author |
: Liu Shiguang |
Publisher |
: Springer Nature |
Total Pages |
: 96 |
Release |
: 2022-05-31 |
ISBN-10 |
: 9783031792144 |
ISBN-13 |
: 3031792149 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Sound Synthesis, Propagation, and Rendering by : Liu Shiguang
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Author |
: Shiguang Liu |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 110 |
Release |
: 2022-03-24 |
ISBN-10 |
: 9781636393216 |
ISBN-13 |
: 1636393217 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Sound Synthesis, Propagation, and Rendering by : Shiguang Liu
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Author |
: Nadia Magnenat-Thalmann |
Publisher |
: Springer Nature |
Total Pages |
: 562 |
Release |
: 2020-10-17 |
ISBN-10 |
: 9783030618643 |
ISBN-13 |
: 3030618641 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Advances in Computer Graphics by : Nadia Magnenat-Thalmann
This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.
Author |
: Jens Ahrens |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 308 |
Release |
: 2012-01-26 |
ISBN-10 |
: 9783642257421 |
ISBN-13 |
: 3642257429 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Analytic Methods of Sound Field Synthesis by : Jens Ahrens
This book puts the focus on serving human listeners in the sound field synthesis although the approach can be also exploited in other applications such as underwater acoustics or ultrasonics. The author derives a fundamental formulation based on standard integral equations and the single-layer potential approach is identified as a useful tool in order to derive a general solution. He also proposes extensions to the single-layer potential approach which allow for a derivation of explicit solutions for circular, planar, and linear distributions of secondary sources. Based on above described formulation it is shown that the two established analytical approaches of Wave Field Synthesis and Near-field Compensated Higher Order Ambisonics constitute specific solutions to the general problem which are covered by the single-layer potential solution and its extensions.
Author |
: Andy Farnell |
Publisher |
: MIT Press |
Total Pages |
: 689 |
Release |
: 2010-08-20 |
ISBN-10 |
: 9780262014410 |
ISBN-13 |
: 0262014416 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Designing Sound by : Andy Farnell
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Author |
: Bernd Girod |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 475 |
Release |
: 2013-03-09 |
ISBN-10 |
: 9781475731866 |
ISBN-13 |
: 1475731868 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Author |
: Jérôme Sueur |
Publisher |
: Springer |
Total Pages |
: 682 |
Release |
: 2018-06-06 |
ISBN-10 |
: 9783319776477 |
ISBN-13 |
: 3319776479 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Sound Analysis and Synthesis with R by : Jérôme Sueur
Sound is almost always around us, anywhere, at any time, reaching our ears and stimulating our brains for better or worse. Sound can be the disturbing noise of a drill, a merry little tune sung by a friend, the song of a bird in the morning or a clap of thunder at night. The science of sound, or acoustics, studies all types of sounds and therefore covers a wide range of scientific disciplines, from pure to applied acoustics. Research dealing with acoustics requires a sound to be recorded, analyzed, manipulated and, possibly, changed. This is particularly, but not exclusively, the case in bioacoustics and ecoacoustics, two life sciences disciplines that attempt to understand and to eavesdrop on the sound produced by animals. Sound analysis and synthesis can be challenging for students, researchers and practitioners who have few skills in mathematics or physics. However, deciphering the structure of a sound can be useful in behavioral and ecological research – and also very amusing. This book is dedicated to anyone who wants to practice acoustics but does not know much about sound. Acoustic analysis and synthesis are possible, with little effort, using the free and open-source software R with a few specific packages. Combining a bit of theory, a lot of step-by-step examples and a few cases studies, this book shows beginners and experts alike how to record, read, play, decompose, visualize, parametrize, change, and synthesize sound with R, opening a new way of working in bioacoustics and ecoacoustics but also in other acoustic disciplines.
Author |
: Michele Geronazzo |
Publisher |
: Springer Nature |
Total Pages |
: 437 |
Release |
: 2022-10-13 |
ISBN-10 |
: 9783031040214 |
ISBN-13 |
: 303104021X |
Rating |
: 4/5 (14 Downloads) |
Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Author |
: Sanjay Chakraborty |
Publisher |
: Springer Nature |
Total Pages |
: 230 |
Release |
: 2023-02-04 |
ISBN-10 |
: 9789811980046 |
ISBN-13 |
: 9811980047 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Computing for Data Analysis: Theory and Practices by : Sanjay Chakraborty
This book covers various cutting-edge computing technologies and their applications over data. It discusses in-depth knowledge on big data and cloud computing, quantum computing, cognitive computing, and computational biology with respect to different kinds of data analysis and applications. In this book, authors describe some interesting models in the cloud, quantum, cognitive, and computational biology domains that provide some useful impact on intelligent data (emotional, image, etc.) analysis. They also explain how these computing technologies based data analysis approaches used for various real-life applications. The book will be beneficial for readers working in this area.
Author |
: Richard Skarbez |
Publisher |
: Frontiers Media SA |
Total Pages |
: 221 |
Release |
: 2022-10-03 |
ISBN-10 |
: 9782832501399 |
ISBN-13 |
: 2832501397 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Presence and Beyond: Evaluating User Experience in AR/MR/VR by : Richard Skarbez