Advances in Computer Graphics

Advances in Computer Graphics
Author :
Publisher : Springer Nature
Total Pages : 717
Release :
ISBN-10 : 9783030890292
ISBN-13 : 3030890295
Rating : 4/5 (92 Downloads)

Synopsis Advances in Computer Graphics by : Nadia Magnenat-Thalmann

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Advanced Methods in Computer Graphics

Advanced Methods in Computer Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 319
Release :
ISBN-10 : 9781447123392
ISBN-13 : 1447123395
Rating : 4/5 (92 Downloads)

Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advances in Computer Graphics

Advances in Computer Graphics
Author :
Publisher : Springer
Total Pages : 598
Release :
ISBN-10 : 9783030225148
ISBN-13 : 3030225143
Rating : 4/5 (48 Downloads)

Synopsis Advances in Computer Graphics by : Marina Gavrilova

This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Advances in Computer Graphics II

Advances in Computer Graphics II
Author :
Publisher : Springer Science & Business Media
Total Pages : 200
Release :
ISBN-10 : 3540169105
ISBN-13 : 9783540169109
Rating : 4/5 (05 Downloads)

Synopsis Advances in Computer Graphics II by : F.Robert A. Hopgood

Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers.

Advances in Computer Graphics I

Advances in Computer Graphics I
Author :
Publisher : Springer Science & Business Media
Total Pages : 514
Release :
ISBN-10 : 9783642465147
ISBN-13 : 3642465145
Rating : 4/5 (47 Downloads)

Synopsis Advances in Computer Graphics I by : Günter Enderle

This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.

Computer Graphics Dictionary

Computer Graphics Dictionary
Author :
Publisher : Delmar Thomson Learning
Total Pages : 460
Release :
ISBN-10 : 1584500190
ISBN-13 : 9781584500193
Rating : 4/5 (90 Downloads)

Synopsis Computer Graphics Dictionary by : Roger T. Stevens

The popularity of special effects movies and video games has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. This unique dictionary is a comprehensive reference for the diverse fields of computer graphics and game development. The book and CD-ROM include over 4,000 definitions and 1,000 illustrations.

Computer Graphics Software Construction

Computer Graphics Software Construction
Author :
Publisher : Prentice Hall
Total Pages : 590
Release :
ISBN-10 : UOM:39015012023456
ISBN-13 :
Rating : 4/5 (56 Downloads)

Synopsis Computer Graphics Software Construction by : John R. Rankin

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author :
Publisher : Morgan Kaufmann
Total Pages : 502
Release :
ISBN-10 : 9781558607873
ISBN-13 : 1558607870
Rating : 4/5 (73 Downloads)

Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Game Design Perspectives

Game Design Perspectives
Author :
Publisher : Cengage Learning
Total Pages : 410
Release :
ISBN-10 : 1584500905
ISBN-13 : 9781584500902
Rating : 4/5 (05 Downloads)

Synopsis Game Design Perspectives by : François Dominic Laramée

Compiles articles by computer game designers sharing their experiences with game design, including discussion of topics such as documentation, user interfaces, quality management, platforms, and storytelling.

Advances in Computer Graphics Hardware III

Advances in Computer Graphics Hardware III
Author :
Publisher : Springer
Total Pages : 232
Release :
ISBN-10 : 3540534881
ISBN-13 : 9783540534884
Rating : 4/5 (81 Downloads)

Synopsis Advances in Computer Graphics Hardware III by : A.A.M. Kuijk

This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.