Non Photorealistic Computer Graphics
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Author |
: Thomas Strothotte |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 502 |
Release |
: 2002-04-12 |
ISBN-10 |
: 9781558607873 |
ISBN-13 |
: 1558607870 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte
Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.
Author |
: Weidong Geng |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 368 |
Release |
: 2011-02-02 |
ISBN-10 |
: 9783642048913 |
ISBN-13 |
: 3642048919 |
Rating |
: 4/5 (13 Downloads) |
Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Author |
: Bruce Gooch |
Publisher |
: CRC Press |
Total Pages |
: 286 |
Release |
: 2001-07-18 |
ISBN-10 |
: 9781439864173 |
ISBN-13 |
: 1439864179 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Non-Photorealistic Rendering by : Bruce Gooch
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man
Author |
: Paul Rosin |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 396 |
Release |
: 2012-10-29 |
ISBN-10 |
: 9781447145196 |
ISBN-13 |
: 1447145194 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Image and Video-Based Artistic Stylisation by : Paul Rosin
Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.
Author |
: Alexey Boreskov |
Publisher |
: CRC Press |
Total Pages |
: 576 |
Release |
: 2013-10-25 |
ISBN-10 |
: 9781482215571 |
ISBN-13 |
: 1482215578 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Computer Graphics by : Alexey Boreskov
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Author |
: Jonas Gomes |
Publisher |
: CRC Press |
Total Pages |
: 554 |
Release |
: 2012-04-24 |
ISBN-10 |
: 9781439865576 |
ISBN-13 |
: 1439865574 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Computer Graphics by : Jonas Gomes
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Author |
: Anthony A. Apodaca |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 592 |
Release |
: 2000 |
ISBN-10 |
: 1558606181 |
ISBN-13 |
: 9781558606180 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Advanced RenderMan by : Anthony A. Apodaca
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1046 |
Release |
: 2019-01-18 |
ISBN-10 |
: 9781315362007 |
ISBN-13 |
: 1315362007 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author |
: Tom McReynolds |
Publisher |
: Elsevier |
Total Pages |
: 673 |
Release |
: 2005-02-17 |
ISBN-10 |
: 9780080475721 |
ISBN-13 |
: 0080475728 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Author |
: Jonas de Miranda Gomes |
Publisher |
: CRC Press |
Total Pages |
: 353 |
Release |
: 2012-08-08 |
ISBN-10 |
: 9781466571211 |
ISBN-13 |
: 1466571217 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Design and Implementation of 3D Graphics Systems by : Jonas de Miranda Gomes
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.