Software Engineering Perspectives In Computer Game Development
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Author |
: Kendra M. L. Cooper |
Publisher |
: CRC Press |
Total Pages |
: 302 |
Release |
: 2021-07-05 |
ISBN-10 |
: 9781351382342 |
ISBN-13 |
: 1351382349 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Author |
: Kendra M. L. Cooper |
Publisher |
: CRC Press |
Total Pages |
: 304 |
Release |
: 2015-05-08 |
ISBN-10 |
: 9781482226690 |
ISBN-13 |
: 1482226693 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Author |
: François Dominic Laramée |
Publisher |
: Cengage Learning |
Total Pages |
: 410 |
Release |
: 2002 |
ISBN-10 |
: 1584500905 |
ISBN-13 |
: 9781584500902 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Game Design Perspectives by : François Dominic Laramée
Compiles articles by computer game designers sharing their experiences with game design, including discussion of topics such as documentation, user interfaces, quality management, platforms, and storytelling.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 604 |
Release |
: 2014-11-06 |
ISBN-10 |
: 9781466598645 |
ISBN-13 |
: 1466598646 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author |
: John P. Flynt |
Publisher |
: Course Technology Ptr |
Total Pages |
: 862 |
Release |
: 2005 |
ISBN-10 |
: 1592001556 |
ISBN-13 |
: 9781592001552 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Software Engineering for Game Developers by : John P. Flynt
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
Author |
: Kendra M. L. Cooper |
Publisher |
: CRC Press |
Total Pages |
: 313 |
Release |
: 2021-07-04 |
ISBN-10 |
: 9781351382359 |
ISBN-13 |
: 1351382357 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Author |
: Kendra M. L. Cooper |
Publisher |
: Springer Nature |
Total Pages |
: 307 |
Release |
: 2023-10-23 |
ISBN-10 |
: 9783031333385 |
ISBN-13 |
: 3031333381 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Software Engineering for Games in Serious Contexts by : Kendra M. L. Cooper
The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Author |
: Rory V. O’Connor |
Publisher |
: Springer |
Total Pages |
: 336 |
Release |
: 2015-10-15 |
ISBN-10 |
: 9783319246475 |
ISBN-13 |
: 331924647X |
Rating |
: 4/5 (75 Downloads) |
Synopsis Systems, Software and Services Process Improvement by : Rory V. O’Connor
This volume constitutes the refereed proceedings of the 22st EuroSPI conference, held in Ankara, Turkey, in September/October 2015.The 18 revised papers presented together with 9 selected key notes and workshop papers were carefully reviewed and selected from 49 submissions. They are organized in topical sections on SPI themed case studies; SPI approaches in safety-critical domains; SPI in social and organizational issues; software process improvement best practices; models and optimization approaches in SPI; SPI and process assessment; creating environments supporting innovation and improvement; social aspects of SPI: conflicts, games, gamification and other social approaches; risk management and functional safety management.
Author |
: Titus Winters |
Publisher |
: O'Reilly Media |
Total Pages |
: 602 |
Release |
: 2020-02-28 |
ISBN-10 |
: 9781492082767 |
ISBN-13 |
: 1492082767 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Software Engineering at Google by : Titus Winters
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
Author |
: Mike McShaffry |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 1932111913 |
ISBN-13 |
: 9781932111910 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Game Coding Complete by : Mike McShaffry
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.