Simulations: a Handbook for Teachers and Trainers

Simulations: a Handbook for Teachers and Trainers
Author :
Publisher : Routledge
Total Pages : 145
Release :
ISBN-10 : 9781134984695
ISBN-13 : 1134984693
Rating : 4/5 (95 Downloads)

Synopsis Simulations: a Handbook for Teachers and Trainers by : Ken Jones

This text provides practical advice and guidance on all aspects of choosing, using, designing, running and assessing simulations. This edition has been updated to include new simulations, references and practical examples.

Simulations: a Handbook for Teachers and Trainers

Simulations: a Handbook for Teachers and Trainers
Author :
Publisher : Routledge
Total Pages : 148
Release :
ISBN-10 : 9781134984763
ISBN-13 : 1134984766
Rating : 4/5 (63 Downloads)

Synopsis Simulations: a Handbook for Teachers and Trainers by : Jones, Ken

This text provides practical advice and guidance on all aspects of choosing, using, designing, running and assessing simulations. This edition has been updated to include new simulations, references and practical examples.

Simulation for Participatory Education

Simulation for Participatory Education
Author :
Publisher : Springer Nature
Total Pages : 476
Release :
ISBN-10 : 9783031210112
ISBN-13 : 3031210115
Rating : 4/5 (12 Downloads)

Synopsis Simulation for Participatory Education by : M. Laura Angelini

This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

Using Games and Simulations in the Classroom

Using Games and Simulations in the Classroom
Author :
Publisher : Routledge
Total Pages : 175
Release :
ISBN-10 : 9781134731787
ISBN-13 : 1134731787
Rating : 4/5 (87 Downloads)

Synopsis Using Games and Simulations in the Classroom by : Henry Ellington

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

International Simulation and Gaming Yearbook

International Simulation and Gaming Yearbook
Author :
Publisher : Routledge
Total Pages : 270
Release :
ISBN-10 : 9781135365820
ISBN-13 : 1135365822
Rating : 4/5 (20 Downloads)

Synopsis International Simulation and Gaming Yearbook by : Peter Saunders

This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Training Games

Training Games
Author :
Publisher : Taylor & Francis
Total Pages : 127
Release :
ISBN-10 : 9781000981391
ISBN-13 : 1000981398
Rating : 4/5 (91 Downloads)

Synopsis Training Games by : Susan El-Shamy

Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.

Block Scheduling

Block Scheduling
Author :
Publisher : Routledge
Total Pages : 219
Release :
ISBN-10 : 9781317921820
ISBN-13 : 1317921828
Rating : 4/5 (20 Downloads)

Synopsis Block Scheduling by : Michael D. Rettig

This bestseller shows you how block schedules can enhance learning and instruction, increase opportunities for students, and improve teachers' performance. It provides practical tools for planning and implementation.

Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning
Author :
Publisher : Psychology Press
Total Pages : 316
Release :
ISBN-10 : 0749429569
ISBN-13 : 9780749429560
Rating : 4/5 (69 Downloads)

Synopsis Simulation and Games for Strategy and Policy Planning by : Danny Saunders

First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Virtual Decisions

Virtual Decisions
Author :
Publisher : Routledge
Total Pages : 260
Release :
ISBN-10 : 9781135611880
ISBN-13 : 1135611882
Rating : 4/5 (80 Downloads)

Synopsis Virtual Decisions by : Steve Cohen

Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design.