Games And Simulations To Enhance Quality Learning
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Author |
: Danny Saunders |
Publisher |
: Psychology Press |
Total Pages |
: 306 |
Release |
: 1996 |
ISBN-10 |
: 0749418664 |
ISBN-13 |
: 9780749418663 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Games and Simulations to Enhance Quality Learning by : Danny Saunders
Author |
: Harold F. O'Neil |
Publisher |
: Routledge |
Total Pages |
: 337 |
Release |
: 2016-03-31 |
ISBN-10 |
: 9781317814672 |
ISBN-13 |
: 1317814673 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil
Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use
Author |
: National Research Council |
Publisher |
: National Academies Press |
Total Pages |
: 174 |
Release |
: 2011-04-12 |
ISBN-10 |
: 9780309212663 |
ISBN-13 |
: 0309212669 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Author |
: Elliott, Caroline |
Publisher |
: Edward Elgar Publishing |
Total Pages |
: 256 |
Release |
: 2021-08-27 |
ISBN-10 |
: 9781800372702 |
ISBN-13 |
: 1800372701 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.
Author |
: National Research Council |
Publisher |
: National Academies Press |
Total Pages |
: 174 |
Release |
: 2011-05-12 |
ISBN-10 |
: 9780309185233 |
ISBN-13 |
: 0309185238 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Author |
: Harold F. O'Neil |
Publisher |
: Routledge |
Total Pages |
: 357 |
Release |
: 2016-03-31 |
ISBN-10 |
: 9781317814665 |
ISBN-13 |
: 1317814665 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
Author |
: Clark N. Quinn |
Publisher |
: John Wiley & Sons |
Total Pages |
: 243 |
Release |
: 2005-05-31 |
ISBN-10 |
: 9780787979799 |
ISBN-13 |
: 0787979791 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Engaging Learning by : Clark N. Quinn
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
Author |
: Caroline Elliott |
Publisher |
: Edward Elgar Publishing |
Total Pages |
: 288 |
Release |
: 2021-08-28 |
ISBN-10 |
: 1800372698 |
ISBN-13 |
: 9781800372696 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Games, Simulations and Playful Learning in Business Education by : Caroline Elliott
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element. Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience. Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools, based in the UK and internationally.
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1994 |
ISBN-10 |
: 0749418664 |
ISBN-13 |
: 9780749418663 |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Simulation and Gaming Yearbook: Games and simulations to enhance quality learning by :
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 2164 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9781609601966 |
ISBN-13 |
: 1609601963 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.