Simulation And Gaming In The Network Society
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Author |
: Toshiyuki Kaneda |
Publisher |
: Springer |
Total Pages |
: 466 |
Release |
: 2016-08-02 |
ISBN-10 |
: 9789811005756 |
ISBN-13 |
: 9811005753 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Author |
: Marcin Wardaszko |
Publisher |
: Akademia Leona Kozminskiego |
Total Pages |
: 687 |
Release |
: 2019-08-30 |
ISBN-10 |
: 9788366502017 |
ISBN-13 |
: 8366502015 |
Rating |
: 4/5 (17 Downloads) |
Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Author |
: Marcin Wardaszko |
Publisher |
: Springer Nature |
Total Pages |
: 469 |
Release |
: 2021-03-26 |
ISBN-10 |
: 9783030721329 |
ISBN-13 |
: 3030721329 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Simulation Gaming Through Times and Disciplines by : Marcin Wardaszko
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Author |
: Ryoju Hamada |
Publisher |
: Springer Nature |
Total Pages |
: 557 |
Release |
: 2019-10-08 |
ISBN-10 |
: 9789811380396 |
ISBN-13 |
: 9811380392 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Neo-Simulation and Gaming Toward Active Learning by : Ryoju Hamada
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Author |
: Anjum Naweed |
Publisher |
: Springer |
Total Pages |
: 419 |
Release |
: 2018-04-05 |
ISBN-10 |
: 9783319787954 |
ISBN-13 |
: 3319787950 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Intersections in Simulation and Gaming by : Anjum Naweed
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Author |
: Toshiko Kikkawa |
Publisher |
: Springer Nature |
Total Pages |
: 199 |
Release |
: 2022-04-23 |
ISBN-10 |
: 9789811903489 |
ISBN-13 |
: 9811903484 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Gaming as a Cultural Commons by : Toshiko Kikkawa
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
Author |
: Heide Karen Lukosch |
Publisher |
: Springer |
Total Pages |
: 203 |
Release |
: 2018-05-25 |
ISBN-10 |
: 9783319919027 |
ISBN-13 |
: 3319919024 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures by : Heide Karen Lukosch
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Author |
: R. Shiratori |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 321 |
Release |
: 2006-03-20 |
ISBN-10 |
: 9784431267973 |
ISBN-13 |
: 4431267972 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Gaming, Simulations and Society by : R. Shiratori
The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.
Author |
: M. Laura Angelini |
Publisher |
: Springer Nature |
Total Pages |
: 476 |
Release |
: 2023-09-30 |
ISBN-10 |
: 9783031210112 |
ISBN-13 |
: 3031210115 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Simulation for Participatory Education by : M. Laura Angelini
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.
Author |
: Laura M. Castro |
Publisher |
: BoD – Books on Demand |
Total Pages |
: 196 |
Release |
: 2022-02-02 |
ISBN-10 |
: 9781839689666 |
ISBN-13 |
: 1839689668 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Software Usability by : Laura M. Castro
This volume delivers a collection of high-quality contributions to help broaden developers’ and non-developers’ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users.