Sams Teach Yourself Game Programming With Directx In 21 Days
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Author |
: Clayton Walnum |
Publisher |
: Sams Publishing |
Total Pages |
: 722 |
Release |
: 2003 |
ISBN-10 |
: 0672324199 |
ISBN-13 |
: 9780672324192 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Sams Teach Yourself Game Programming with DirectX in 21 Days by : Clayton Walnum
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Author |
: Michael Morrison |
Publisher |
: Sams Publishing |
Total Pages |
: 510 |
Release |
: 2003 |
ISBN-10 |
: 067232461X |
ISBN-13 |
: 9780672324611 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Sams Teach Yourself Game Programming in 24 Hours by : Michael Morrison
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 980 |
Release |
: 1994 |
ISBN-10 |
: 0672305623 |
ISBN-13 |
: 9780672305627 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Teach Yourself Game-programming in 21 Days by : André LaMothe
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.
Author |
: Clayton Walnum |
Publisher |
: Sams Publishing |
Total Pages |
: 0 |
Release |
: 2001 |
ISBN-10 |
: 067231987X |
ISBN-13 |
: 9780672319877 |
Rating |
: 4/5 (7X Downloads) |
Synopsis Sams Teach Yourself Game Programming with Visual Basic in 21 Days by : Clayton Walnum
"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.
Author |
: Clayton Walnum |
Publisher |
: Sams Publishing |
Total Pages |
: 0 |
Release |
: 2003 |
ISBN-10 |
: 0672324989 |
ISBN-13 |
: 9780672324987 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Microsoft Direct3D Programming by : Clayton Walnum
Learn 3D graphics programming utilizing Direct3D 9.0.
Author |
: Robert Dunlop |
Publisher |
: Sams Publishing |
Total Pages |
: 614 |
Release |
: 1999 |
ISBN-10 |
: 067231634X |
ISBN-13 |
: 9780672316340 |
Rating |
: 4/5 (4X Downloads) |
Synopsis Sams Teach Yourself DirectX 7 in 24 Hours by : Robert Dunlop
Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.
Author |
: Blair Carter |
Publisher |
: Nova Publishers |
Total Pages |
: 182 |
Release |
: 2002 |
ISBN-10 |
: 1590335260 |
ISBN-13 |
: 9781590335260 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Computer Games by : Blair Carter
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author |
: Ariel Manzur |
Publisher |
: Sams Publishing |
Total Pages |
: 701 |
Release |
: 2018-03-13 |
ISBN-10 |
: 9780134835211 |
ISBN-13 |
: 0134835212 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1730 |
Release |
: 2003 |
ISBN-10 |
: 0672318350 |
ISBN-13 |
: 9780672318351 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author |
: Frank Luna |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 655 |
Release |
: 2006-06-07 |
ISBN-10 |
: 9781449633752 |
ISBN-13 |
: 1449633757 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.