Microsoft Direct3d Programming
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Author |
: Clayton Walnum |
Publisher |
: Sams Publishing |
Total Pages |
: 0 |
Release |
: 2003 |
ISBN-10 |
: 0672324989 |
ISBN-13 |
: 9780672324987 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Microsoft Direct3D Programming by : Clayton Walnum
Learn 3D graphics programming utilizing Direct3D 9.0.
Author |
: Peter Walsh |
Publisher |
: Course Technology |
Total Pages |
: 0 |
Release |
: 2001 |
ISBN-10 |
: 0761534296 |
ISBN-13 |
: 9780761534297 |
Rating |
: 4/5 (96 Downloads) |
Synopsis The Zen of Direct3D Game Programming by : Peter Walsh
It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Author |
: Wolfgang Engel |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 128 |
Release |
: 2017-07-15 |
ISBN-10 |
: 1548879851 |
ISBN-13 |
: 9781548879853 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Beginning Direct3d Game Programming by : Wolfgang Engel
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Author |
: Wayne S. Freeze |
Publisher |
: Que Publishing |
Total Pages |
: 412 |
Release |
: 2002 |
ISBN-10 |
: 0789725924 |
ISBN-13 |
: 9780789725929 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Author |
: Tom Miller |
Publisher |
: Sams Publishing |
Total Pages |
: 436 |
Release |
: 2003 |
ISBN-10 |
: 0672325969 |
ISBN-13 |
: 9780672325960 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Managed DirectX 9 by : Tom Miller
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1029 |
Release |
: 2012-03-15 |
ISBN-10 |
: 9781937585969 |
ISBN-13 |
: 1937585964 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1226 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781944534554 |
ISBN-13 |
: 1944534555 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1730 |
Release |
: 2003 |
ISBN-10 |
: 0672318350 |
ISBN-13 |
: 9780672318351 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author |
: Bradley Bargen |
Publisher |
: |
Total Pages |
: 590 |
Release |
: 1998 |
ISBN-10 |
: UOM:39015048588514 |
ISBN-13 |
: |
Rating |
: 4/5 (14 Downloads) |
Synopsis Inside DirectX by : Bradley Bargen
Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).
Author |
: Nigel Thompson |
Publisher |
: |
Total Pages |
: 364 |
Release |
: 1996 |
ISBN-10 |
: 1572313455 |
ISBN-13 |
: 9781572313453 |
Rating |
: 4/5 (55 Downloads) |
Synopsis 3D Graphics Programming for Windows 95 by : Nigel Thompson
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.