Research and Development in the Academy, Creative Industries and Applications

Research and Development in the Academy, Creative Industries and Applications
Author :
Publisher : Springer
Total Pages : 118
Release :
ISBN-10 : 9783319540818
ISBN-13 : 3319540815
Rating : 4/5 (18 Downloads)

Synopsis Research and Development in the Academy, Creative Industries and Applications by : Rae Earnshaw

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

Research and Development in Digital Media

Research and Development in Digital Media
Author :
Publisher : Springer
Total Pages : 101
Release :
ISBN-10 : 9783319730806
ISBN-13 : 3319730800
Rating : 4/5 (06 Downloads)

Synopsis Research and Development in Digital Media by : Rae Earnshaw

This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw’s fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.

State of the Art in Digital Media and Applications

State of the Art in Digital Media and Applications
Author :
Publisher : Springer
Total Pages : 96
Release :
ISBN-10 : 9783319614090
ISBN-13 : 3319614096
Rating : 4/5 (90 Downloads)

Synopsis State of the Art in Digital Media and Applications by : Rae Earnshaw

This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.

Innovations in Bio-Inspired Computing and Applications

Innovations in Bio-Inspired Computing and Applications
Author :
Publisher : Springer Nature
Total Pages : 951
Release :
ISBN-10 : 9783031274992
ISBN-13 : 3031274997
Rating : 4/5 (92 Downloads)

Synopsis Innovations in Bio-Inspired Computing and Applications by : Ajith Abraham

This book highlights recent research on bio-inspired computing and its various innovative applications in information and communication technologies. It presents 85 high-quality papers from the 13th International Conference on Innovations in Bio-Inspired Computing and Applications (IBICA 2022) and 12th World Congress on Information and Communication Technologies (WICT 2022), which was held online during 15–17 December 2022. As a premier conference, IBICA–WICT brings together researchers, engineers and practitioners whose work involves bio-inspired computing, computational intelligence and their applications in information security, real-world contexts, etc. Including contributions by authors from 25 countries, the book offers a valuable reference guide for all researchers, students and practitioners in the fields of Computer Science and Engineering.

Art, Design and Technology: Collaboration and Implementation

Art, Design and Technology: Collaboration and Implementation
Author :
Publisher : Springer
Total Pages : 97
Release :
ISBN-10 : 9783319581217
ISBN-13 : 331958121X
Rating : 4/5 (17 Downloads)

Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Strategies and Opportunities for Technology in the Metaverse World

Strategies and Opportunities for Technology in the Metaverse World
Author :
Publisher : IGI Global
Total Pages : 411
Release :
ISBN-10 : 9781668457344
ISBN-13 : 1668457342
Rating : 4/5 (44 Downloads)

Synopsis Strategies and Opportunities for Technology in the Metaverse World by : Lai, P.C.

The rise of metaverse technologies has had a critical impact on the modern world. Due to the recent popularity of this technology, it is important to understand the strategies, opportunities, and challenges contained in the metaverse world in order to appropriately utilize it across fields. Strategies and Opportunities for Technology in the Metaverse World explores the opportunities and challenges facing the metaverse and considers the strategies and opportunities of metaverse technologies in various industries and countries. Covering a range of topics such as blockchain, artificial intelligence, virtual reality, and machine learning, this reference work is ideal for computer scientists, researchers, scholars, policymakers, academicians, practitioners, educators, and students.

Research and Development in Art, Design and Creativity

Research and Development in Art, Design and Creativity
Author :
Publisher : Springer
Total Pages : 99
Release :
ISBN-10 : 9783319330051
ISBN-13 : 3319330055
Rating : 4/5 (51 Downloads)

Synopsis Research and Development in Art, Design and Creativity by : Rae Earnshaw

This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality

Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality
Author :
Publisher : Springer Nature
Total Pages : 550
Release :
ISBN-10 : 9783031060472
ISBN-13 : 3031060474
Rating : 4/5 (72 Downloads)

Synopsis Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality by : Pei-Luen Patrick Rau

The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.

Drones and the Creative Industry

Drones and the Creative Industry
Author :
Publisher : Springer
Total Pages : 164
Release :
ISBN-10 : 9783319952611
ISBN-13 : 3319952617
Rating : 4/5 (11 Downloads)

Synopsis Drones and the Creative Industry by : Virginia Santamarina-Campos

This open access, interdisciplinary book presents innovative strategies in the use of civil drones in the cultural and creative industry. Specially aimed at small and medium-sized enterprises (SMEs), the book offers valuable insights from the fields of marketing, engineering, arts and management. With contributions from experts representing varied interests throughout the creative industry, including academic researchers, software developers and engineers, it analyzes the needs of the creative industry when using civil drones both outdoors and indoors. The book also provides timely recommendations to the industry, as well as guidance for academics and policymakers.

Innovation and Tradition

Innovation and Tradition
Author :
Publisher : Peter Lang
Total Pages : 172
Release :
ISBN-10 : 0820471402
ISBN-13 : 9780820471402
Rating : 4/5 (02 Downloads)

Synopsis Innovation and Tradition by : Jane Kenway

Knowledge economy policies typically seek to harness higher education to economic outcomes. Tensions between the arts and humanities and the commercial imperatives of the knowledge economy are growing. This book explores how these tensions are played out within international and national higher education policies, within university arts and humanities departments and within the process of writing itself. Essays in this collection investigate the impact of the knowledge economy phenomenon on the arts and humanities and suggest both practical and creative ways of responding to this global policy environment. This book is relevant to scholars who are re-thinking the theory and practice of the arts and humanities within the context of globalization, information technology and entrepreneurship. It will interest students and academics whose courses engage with notions of «the commodity», «knowledge», and «creativity» within the fields of cultural and media studies, education and sociology. It will be of particular interest to academics and postgraduates researching contemporary higher education policy, cultural policy and research policy.