Research and Development in Art, Design and Creativity

Research and Development in Art, Design and Creativity
Author :
Publisher : Springer
Total Pages : 99
Release :
ISBN-10 : 9783319330051
ISBN-13 : 3319330055
Rating : 4/5 (51 Downloads)

Synopsis Research and Development in Art, Design and Creativity by : Rae Earnshaw

This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

Technology, Design and the Arts - Opportunities and Challenges

Technology, Design and the Arts - Opportunities and Challenges
Author :
Publisher : Springer Nature
Total Pages : 392
Release :
ISBN-10 : 9783030420970
ISBN-13 : 3030420973
Rating : 4/5 (70 Downloads)

Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Research and Development in the Academy, Creative Industries and Applications

Research and Development in the Academy, Creative Industries and Applications
Author :
Publisher : Springer
Total Pages : 118
Release :
ISBN-10 : 9783319540818
ISBN-13 : 3319540815
Rating : 4/5 (18 Downloads)

Synopsis Research and Development in the Academy, Creative Industries and Applications by : Rae Earnshaw

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

Educational Research and Innovation Art for Art's Sake? The Impact of Arts Education

Educational Research and Innovation Art for Art's Sake? The Impact of Arts Education
Author :
Publisher : OECD Publishing
Total Pages : 270
Release :
ISBN-10 : 9789264180789
ISBN-13 : 9264180788
Rating : 4/5 (89 Downloads)

Synopsis Educational Research and Innovation Art for Art's Sake? The Impact of Arts Education by : Winner Ellen

Arts education is often said to be a means of developing critical and creative thinking. This report examines the state of empirical knowledge about the impact of arts education on these kinds of outcomes.

Creativity in Art, Design and Technology

Creativity in Art, Design and Technology
Author :
Publisher : Springer Nature
Total Pages : 131
Release :
ISBN-10 : 9783031248696
ISBN-13 : 3031248694
Rating : 4/5 (96 Downloads)

Synopsis Creativity in Art, Design and Technology by : Susan Liggett

This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

Art, Design and Technology: Collaboration and Implementation

Art, Design and Technology: Collaboration and Implementation
Author :
Publisher : Springer
Total Pages : 97
Release :
ISBN-10 : 9783319581217
ISBN-13 : 331958121X
Rating : 4/5 (17 Downloads)

Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Beyond Productivity

Beyond Productivity
Author :
Publisher : National Academies Press
Total Pages : 269
Release :
ISBN-10 : 9780309088688
ISBN-13 : 0309088682
Rating : 4/5 (88 Downloads)

Synopsis Beyond Productivity by : National Research Council

Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

Creativity, Design Thinking and Interdisciplinarity

Creativity, Design Thinking and Interdisciplinarity
Author :
Publisher : Springer
Total Pages : 214
Release :
ISBN-10 : 9789811075247
ISBN-13 : 9811075247
Rating : 4/5 (47 Downloads)

Synopsis Creativity, Design Thinking and Interdisciplinarity by : Frédéric Darbellay

This book, at the crossroads of creativity, design and interdisciplinary studies, offers an overview of these major trends in scientific research, society, culture and economics. It brings together different approaches and communities around a common reflection on interdisciplinary creative design thinking. This collective effort provides a unique dialogical and convergent space that deals with the challenges and opportunities met by researchers and practitioners working on design thinking, creativity and inter- and transdisciplinarity, or at the interface between these areas.

Research and Development in Digital Media

Research and Development in Digital Media
Author :
Publisher : Springer
Total Pages : 101
Release :
ISBN-10 : 9783319730806
ISBN-13 : 3319730800
Rating : 4/5 (06 Downloads)

Synopsis Research and Development in Digital Media by : Rae Earnshaw

This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw’s fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.

Research in Art and Design

Research in Art and Design
Author :
Publisher :
Total Pages : 5
Release :
ISBN-10 : 1874175551
ISBN-13 : 9781874175551
Rating : 4/5 (51 Downloads)

Synopsis Research in Art and Design by : Christopher Frayling