Projective Geometry and Its Applications to Computer Graphics
Author | : Michael A. Penna |
Publisher | : Prentice Hall |
Total Pages | : 426 |
Release | : 1986 |
ISBN-10 | : UOM:39015042122625 |
ISBN-13 | : |
Rating | : 4/5 (25 Downloads) |
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Author | : Michael A. Penna |
Publisher | : Prentice Hall |
Total Pages | : 426 |
Release | : 1986 |
ISBN-10 | : UOM:39015042122625 |
ISBN-13 | : |
Rating | : 4/5 (25 Downloads) |
Author | : Jean Gallier |
Publisher | : Springer Science & Business Media |
Total Pages | : 584 |
Release | : 2012-12-06 |
ISBN-10 | : 9781461301370 |
ISBN-13 | : 1461301378 |
Rating | : 4/5 (70 Downloads) |
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
Author | : Albrecht Beutelspacher |
Publisher | : Cambridge University Press |
Total Pages | : 272 |
Release | : 1998-01-29 |
ISBN-10 | : 0521483646 |
ISBN-13 | : 9780521483643 |
Rating | : 4/5 (46 Downloads) |
Projective geometry is not only a jewel of mathematics, but has also many applications in modern information and communication science. This book presents the foundations of classical projective and affine geometry as well as its important applications in coding theory and cryptography. It also could serve as a first acquaintance with diagram geometry. Written in clear and contemporary language with an entertaining style and around 200 exercises, examples and hints, this book is ideally suited to be used as a textbook for study in the classroom or on its own.
Author | : Annalisa Crannell |
Publisher | : Princeton University Press |
Total Pages | : 291 |
Release | : 2019-12-10 |
ISBN-10 | : 9780691197388 |
ISBN-13 | : 0691197385 |
Rating | : 4/5 (88 Downloads) |
Through a unique approach combining art and mathematics, Perspective and Projective Geometry introduces students to the ways that projective geometry applies to perspective art. Geometry, like mathematics as a whole, offers a useful and meaningful lens for understanding the visual world. Exploring pencil-and-paper drawings, photographs, Renaissance paintings, and GeoGebra constructions, this textbook equips students with the geometric tools for projecting a three-dimensional scene onto two dimensions. Organized as a series of exercise modules, this book teaches students through hands-on inquiry and participation. Each lesson begins with a visual puzzle that can be investigated through geometry, followed by exercises that reinforce new concepts and hone students’ analytical abilities. An electronic instructor’s manual available to teachers contains sample syllabi and advice, including suggestions for pacing and grading rubrics for art projects. Drawing vital interdisciplinary connections between art and mathematics, Perspective and Projective Geometry is ideally suited for undergraduate students interested in mathematics or computer graphics, as well as for mathematically inclined students of architecture or art. · Features computer-based GeoGebra modules and hands-on exercises · Contains ample visual examples, math and art puzzles, and proofs with real-world applications · Suitable for college students majoring in mathematics, computer science, and art · Electronic instructor’s manual (available only to teachers)
Author | : Duncan Marsh |
Publisher | : Springer |
Total Pages | : 361 |
Release | : 2006-03-30 |
ISBN-10 | : 9781846281099 |
ISBN-13 | : 1846281091 |
Rating | : 4/5 (99 Downloads) |
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
Author | : Samuel R. Buss |
Publisher | : Cambridge University Press |
Total Pages | : 397 |
Release | : 2003-05-19 |
ISBN-10 | : 9781139440387 |
ISBN-13 | : 1139440381 |
Rating | : 4/5 (87 Downloads) |
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Author | : Max K. Agoston |
Publisher | : Springer Science & Business Media |
Total Pages | : 960 |
Release | : 2005-01-04 |
ISBN-10 | : 1852338180 |
ISBN-13 | : 9781852338183 |
Rating | : 4/5 (80 Downloads) |
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.
Author | : Peter Shirley |
Publisher | : CRC Press |
Total Pages | : 792 |
Release | : 2009-07-21 |
ISBN-10 | : 9781498760461 |
ISBN-13 | : 1498760465 |
Rating | : 4/5 (61 Downloads) |
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author | : Jonas Gomes |
Publisher | : CRC Press |
Total Pages | : 554 |
Release | : 2012-04-24 |
ISBN-10 | : 9781439865576 |
ISBN-13 | : 1439865574 |
Rating | : 4/5 (76 Downloads) |
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Author | : Steve Marschner |
Publisher | : CRC Press |
Total Pages | : 716 |
Release | : 2021-09-30 |
ISBN-10 | : 9781000426281 |
ISBN-13 | : 1000426289 |
Rating | : 4/5 (81 Downloads) |
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.