Principles Of Computer Graphics
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Author |
: Nobuhiko Mukai |
Publisher |
: BoD – Books on Demand |
Total Pages |
: 270 |
Release |
: 2012-03-30 |
ISBN-10 |
: 9789535104551 |
ISBN-13 |
: 9535104551 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Computer Graphics by : Nobuhiko Mukai
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Author |
: Shalini Govil-Pai |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 297 |
Release |
: 2006-08-02 |
ISBN-10 |
: 9780387254791 |
ISBN-13 |
: 038725479X |
Rating |
: 4/5 (91 Downloads) |
Synopsis Principles of Computer Graphics by : Shalini Govil-Pai
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Author |
: T. Theoharis |
Publisher |
: CRC Press |
Total Pages |
: 786 |
Release |
: 2008-05-30 |
ISBN-10 |
: 9781568812748 |
ISBN-13 |
: 1568812744 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Graphics and Visualization by : T. Theoharis
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Author |
: Steve Marschner |
Publisher |
: CRC Press |
Total Pages |
: 749 |
Release |
: 2018-10-24 |
ISBN-10 |
: 9781315362540 |
ISBN-13 |
: 1315362546 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Steve Marschner
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Author |
: Ron Brinkmann |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 428 |
Release |
: 1999-06-02 |
ISBN-10 |
: 0121339602 |
ISBN-13 |
: 9780121339609 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Art and Science of Digital Compositing by : Ron Brinkmann
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.
Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: Peter Shirley |
Publisher |
: CRC Press |
Total Pages |
: 784 |
Release |
: 2009-07-21 |
ISBN-10 |
: 9781439865521 |
ISBN-13 |
: 1439865523 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Peter Shirley
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author |
: William M. Newman |
Publisher |
: |
Total Pages |
: 540 |
Release |
: 1989 |
ISBN-10 |
: OCLC:489657295 |
ISBN-13 |
: |
Rating |
: 4/5 (95 Downloads) |
Synopsis Principles of Interactive Computer Graphics by : William M. Newman
Author |
: Jonas Gomes |
Publisher |
: CRC Press |
Total Pages |
: 554 |
Release |
: 2012-04-24 |
ISBN-10 |
: 9781439865576 |
ISBN-13 |
: 1439865574 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Computer Graphics by : Jonas Gomes
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Author |
: Steven J. Gortler |
Publisher |
: MIT Press |
Total Pages |
: 291 |
Release |
: 2012-07-13 |
ISBN-10 |
: 9780262017350 |
ISBN-13 |
: 0262017350 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.