Playful Teaching, Learning Games:New Tool for Digital Classrooms

Playful Teaching, Learning Games:New Tool for Digital Classrooms
Author :
Publisher : Springer Science & Business Media
Total Pages : 138
Release :
ISBN-10 : 9789460914607
ISBN-13 : 9460914608
Rating : 4/5 (07 Downloads)

Synopsis Playful Teaching, Learning Games:New Tool for Digital Classrooms by : Myint Swe Khine

Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning
Author :
Publisher : Academic Conferences and publishing limited
Total Pages : 950
Release :
ISBN-10 : 9781914587894
ISBN-13 : 1914587898
Rating : 4/5 (94 Downloads)

Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer
Total Pages : 590
Release :
ISBN-10 : 9783319402161
ISBN-13 : 3319402161
Rating : 4/5 (61 Downloads)

Synopsis Games and Learning Alliance by : Alessandro de Gloria

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

A Hybrid Approach to Teaching Chinese through Digital Humanities, CALL, and Project-Based Learning

A Hybrid Approach to Teaching Chinese through Digital Humanities, CALL, and Project-Based Learning
Author :
Publisher : Taylor & Francis
Total Pages : 197
Release :
ISBN-10 : 9781040096635
ISBN-13 : 1040096638
Rating : 4/5 (35 Downloads)

Synopsis A Hybrid Approach to Teaching Chinese through Digital Humanities, CALL, and Project-Based Learning by : Dongdong Chen

A Hybrid Approach to Teaching Chinese through Digital Humanities, CALL, and Project-Based Learning presents an exposition of current thinking, research, and best practices in Computer-Assisted Language Learning (CALL), Digital Humanities (DH), and Project-Based Language Learning (PBLL) in the context of teaching Chinese as a foreign language (TCFL). It proposes integrating CALL and DH into PBLL to form a Digital Humanities–Augmented Technology-Enhanced Project-Based Language Learning (DATEPBLL) approach to transform student learning. By combining DH pedagogy and CALL technology with PBLL, the approach takes advantage of their synergies, which enables instructors to help students develop linguistic and cultural competency as well as 21st century skills. Case studies and best practices from experienced Chinese language teachers are presented to demonstrate the value of the DATEPBLL approach. This is the first volume that covers all three fields and makes a strong case for the importance of incorporating CALL, DH, and PBLL for effective language learning. Written for professionals in language education, including educators, curriculum designers and developers, graduate students, publishers, government personnel, and researchers, the book provides theoretical insights and practical applications of CALL, DH, and PBLL.

New Media Literacies and Participatory Popular Culture Across Borders

New Media Literacies and Participatory Popular Culture Across Borders
Author :
Publisher : Routledge
Total Pages : 230
Release :
ISBN-10 : 9781136635632
ISBN-13 : 1136635637
Rating : 4/5 (32 Downloads)

Synopsis New Media Literacies and Participatory Popular Culture Across Borders by : Bronwyn Williams

How do students’ online literacy practices intersect with online popular culture? In this book scholars from a range of countries including Australia, Lebanon, Nepal, Qatar, South Africa, Turkey, and the United States illustrate and analyze how literacy practices that are mediated through and influenced by popular culture create both opportunities and tensions for secondary and university students. The authors examine issues of theory, identity, and pedagogy as they address participatory popular culture sites such as fan forums, video, blogs, social networking sites, anime, memes, and comics and graphic novels. Uniquely bringing together scholarship about online literacy practices and the growing body of work on participatory popular culture, New Media Literacies and Participatory Popular Culture across Borders makes distinctive contributions to an emerging field of study, pushing forward scholarship about literacy and identity in cross-cultural situations and advancing important conversations about issues of global flows and local responses to popular culture.

Education for Democracy 2.0

Education for Democracy 2.0
Author :
Publisher : BRILL
Total Pages : 390
Release :
ISBN-10 : 9789004448490
ISBN-13 : 9004448497
Rating : 4/5 (90 Downloads)

Synopsis Education for Democracy 2.0 by :

A panorama of perspectives on media education and democracy in a digital age that draws upon projects in both the formal and non-formal education spheres, this collection contributes to conceptualizing and cultivating a more respectful, robust and critically-engaged democracy.

Playful Learning

Playful Learning
Author :
Publisher : Routledge
Total Pages : 205
Release :
ISBN-10 : 9781351021852
ISBN-13 : 1351021850
Rating : 4/5 (52 Downloads)

Synopsis Playful Learning by : Nicola Whitton

Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate play-based activities for adults into both educational and work settings. Through a comprehensive overview of the value of play in adulthood, this book responds to the growing popularity of playful events for adults in academic and business settings designed to promote higher levels of engagement. Drawing on the authors’ own decades of experience at the forefront of the field, this helpful reference incorporates strategies and techniques for bringing play into any learning design. Examples and case studies of successful playful design at conferences, training events, and in higher education illustrate what effective playful event design looks like in practice. With a multi-sector appeal that spans business, education and entertainment while bringing together practice and theory in an accessible manner, Playful Learning is a must-have resource for researchers, practitioners, managers and administrators alike.

Playful Learning

Playful Learning
Author :
Publisher : National Geographic Books
Total Pages : 0
Release :
ISBN-10 : 9781590308196
ISBN-13 : 1590308190
Rating : 4/5 (96 Downloads)

Synopsis Playful Learning by : Mariah Bruehl

Children are natural scientists, artists, mathematicians, authors, and scholars. From the time they are born they seek out information about the world around them in an effort to construct meaning and further their development. While children have an inherent drive to make sense of their reality, parents have a unique opportunity to harness their children’s curiosity and channel it into a love of learning. Playful learning is the magic that takes place when we meld a child’s sense of joy and wonder with thoughtfully planned learning experiences. Through easy-to-implement, hands-on projects you can engage your child in fun and creative ways that encourage learning and impart the joy of discovery. With a little bit of information and forethought, you can play a pivotal role in the cognitive and creative development of your child Mariah Bruehl has worked in the field of education for over a decade. She has taught in the classroom, developed curriculum in many different subject areas, trained teachers, and implemented programs across many grade levels. She is the mother of two girls and the owner of Playful Learning—a retail space and education center in Sag Harbor. Learn more at www.playfulearning.com.

Purposeful Play

Purposeful Play
Author :
Publisher : Heinemann Educational Books
Total Pages : 0
Release :
ISBN-10 : 0325077886
ISBN-13 : 9780325077888
Rating : 4/5 (86 Downloads)

Synopsis Purposeful Play by : Kristine Mraz

Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.

Games, Simulations and Playful Learning in Business Education

Games, Simulations and Playful Learning in Business Education
Author :
Publisher : Edward Elgar Publishing
Total Pages : 256
Release :
ISBN-10 : 9781800372702
ISBN-13 : 1800372701
Rating : 4/5 (02 Downloads)

Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline

Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.