Painted Worlds

Painted Worlds
Author :
Publisher : Collins & Brown
Total Pages : 128
Release :
ISBN-10 : UVA:X004719663
ISBN-13 :
Rating : 4/5 (63 Downloads)

Synopsis Painted Worlds by : Jim Warren

This volume encompasses the different facets of Jim Warren's work, from sensual representations of love and nature to celebrations of mother earth. It includes a selection of images used as album artwork to more contemporary commercial posters and cards.

Now We Paint Worlds

Now We Paint Worlds
Author :
Publisher : Tor Books
Total Pages : 35
Release :
ISBN-10 : 9781250823427
ISBN-13 : 1250823420
Rating : 4/5 (27 Downloads)

Synopsis Now We Paint Worlds by : Matthew Kressel

Matthew Kressel's "Now We Paint Worlds" is a space operatic Tor.com Original short story. Orna, a representative of a universe-wide trade union, undergoes a drastic change in perspective while investigating the disappearance of three planets and their inhabitants on a newly terraformed world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Painted Word

The Painted Word
Author :
Publisher : Farrar, Straus and Giroux
Total Pages : 116
Release :
ISBN-10 : 9781429961202
ISBN-13 : 1429961201
Rating : 4/5 (02 Downloads)

Synopsis The Painted Word by : Tom Wolfe

"America's nerviest journalist" (Newsweek) trains his satirical eye on Modern Art in this "masterpiece" (The Washington Post) Wolfe's style has never been more dazzling, his wit never more keen. He addresses the scope of Modern Art, from its founding days as Abstract Expressionism through its transformations to Pop, Op, Minimal, and Conceptual. The Painted Word is Tom Wolfe "at his most clever, amusing, and irreverent" (San Francisco Chronicle).

The Boy Who Painted the World

The Boy Who Painted the World
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 9798330334681
ISBN-13 :
Rating : 4/5 (81 Downloads)

Synopsis The Boy Who Painted the World by : Melody J Bremen

Indigo is a boy with a dream. He wants to be a famous artist when he grows up, but he's never had a real family or a home. He spends his nights in a shelter and his days working odd jobs to buy new art supplies. Jade is his best friend who has helped feed him and keep him safe. When she is arrested for shoplifting, Indigo sets off on a journey where he finds new people, and the courage to pursue his dreams. Follow Indigo on a journey that teaches him the meaning of friendship, family... and shows him that dreams really do come true.

Dreamscapes

Dreamscapes
Author :
Publisher : Penguin
Total Pages : 178
Release :
ISBN-10 : 9781600613661
ISBN-13 : 1600613667
Rating : 4/5 (61 Downloads)

Synopsis Dreamscapes by : Stephanie Pui-Mun Law

Bring a Fantasy World of Enchanting Beings to Life! Angels, faeries and mermaids have engaged the imaginations and enchanted the brushes of artists for centuries. Now you can evoke the spirit of these mythical creatures and create fantastic works of ethereal art in watercolor. Step by inspired step, Stephanie Pui-Mun Law shows you how to paint the otherworlds' most marvelous creatures and exquisite settings. Twenty step-by-step projects show you how to create fantastic scenes that are elegantly styled, brilliantly colored, and alive with a sense of wonder. Fabulous Realms! Create strange and lovely backgrounds, such as the meandering oak branches of faery folk, the celestial surrounding of angels, and the seascapes where mermaids dwell. Delightful Details! From angel wings to mermaid tails, from flowing robes to faery gowns, learn to paint an imaginative variety of features, clothing and other details that ensure one-of-a-kind results. Mystical Effects! Discover special watercolor techniques for adding magic and mystery to your paintings. You'll begin by learning about essential materials, including brushes, paints, paper, then will move on to important techniques such as planning and sketching; figure proportions; specific characteristics of angels, faeries and mermaids (including clothing); developing backgrounds; and finishing techniques that add an air of magic.

Wyeth

Wyeth
Author :
Publisher : The Museum of Modern Art
Total Pages : 49
Release :
ISBN-10 : 9780870708312
ISBN-13 : 0870708317
Rating : 4/5 (12 Downloads)

Synopsis Wyeth by : Laura J. Hoptman

In 1948 Andrew Wyeth produced what would become one of the most iconic paintings in American art: a desolate landscape featuring a woman lying in a field, that he called "Christina's World." The woman in the painting, Christina Olson, lived in Cushing, Maine, where Wyeth and his wife kept a summer house. She suffered from polio, and was paralyzed from the waist down; Wyeth was moved to portray her when he saw her one day crawling through the field towards her house. "Christina's World" was to become one of the most well-loved and most scorned works of the twentieth century, igniting heated arguments about parochialism, sentimentality, kitsch and elitism that have continued to dog the art world and Wyeth's own reputation, even after the artist's death in 2009. An essay by MoMA curator Laura Hoptman revisits the genesis of the painting, discussing Wyeth's curious focus, over the course of his career, on a deliberately delimited range of subjects and exploring the mystery that continues to surround the enigmatic painting.

The Knowledgebook

The Knowledgebook
Author :
Publisher : National Geographic Books
Total Pages : 520
Release :
ISBN-10 : 1426201249
ISBN-13 : 9781426201240
Rating : 4/5 (49 Downloads)

Synopsis The Knowledgebook by :

A comprehensive, visual reference, enhanced by two thousand photographs and illustrations, provides information on all major fields of knowledge and includes timelines, sidebars, cross-reference, and other useful features.

The World in Paint

The World in Paint
Author :
Publisher : Penn State Press
Total Pages : 344
Release :
ISBN-10 : 0271023619
ISBN-13 : 9780271023618
Rating : 4/5 (19 Downloads)

Synopsis The World in Paint by : David Peters Corbett

Familiar narratives about the nature of English modernism, &"tradition,&" and &"periodization,&" together with the &"literary&" character of English art from the mid-nineteenth to the early twentieth centuries, are abandoned in this innovative and important book. In their stead, David Peters Corbett proposes a new way of looking at this painting from the Pre-Raphaelites to the Vorticists. Arguing that art history has been too reluctant to confront the fundamental question of how and what the consistency and application of paint signifies, Corbett investigates the work of English artists&—among them Rossetti, Burne-Jones, Leighton, Watts, Whistler, Sickert, and the modernists of 1914 &—through a historical examination of the meanings of the visual in English culture. By revealing that for many artists and thinkers the visual promised to deliver a more profound understanding of the world than language, the book offers a new reading of the art of the period between 1848 and the First World War.

Theory of Mind and Literature

Theory of Mind and Literature
Author :
Publisher : Purdue University Press
Total Pages : 341
Release :
ISBN-10 : 9781557535702
ISBN-13 : 1557535701
Rating : 4/5 (02 Downloads)

Synopsis Theory of Mind and Literature by : Paula Leverage

Cover -- Title -- Copyright -- Contents -- Acknowledgments -- Introduction -- 1: Theory of Mind Now and Then: Evolutionary and Historical Perspectives -- Theory of Mind and Theory of Minds in Literature Keith Oatley -- Social Minds in Little Dorrit Alan Palmer -- The Way We Imagine Mark Turner -- Theory of Mind and Fictions of Embodied Transparency Lisa Zunshine -- 2: Mind Reading and Literary Characterization -- Theory of the Murderous Mind: Understanding the Emotional Intensity of John Doyle's Interpretation of Sondheim's Sweeney Todd Diana Calderazzo -- Distraction as Liveliness of Mind: A Cognitive Approach to Characterization in Jane Austen Natalie Phillips -- Sancho Panza's Theory of Mind Howard Mancing -- Is Perceval Autistic?: Theory of Mind in the Conte del Graal Paula Leverage -- 3: Theory of Mind and Literary / Linguistic Structure -- Whose Mind's Eye? Free Indirect Discourse and the Covert Narrator in Marlene Streeruwitz's Nachwelt Jennifer Marston William -- Attractors, Trajectors, and Agents in Racine's "Récit de Théramène" Allen G. Wood -- The Importance of Deixis and Attributive Style for the Study of Theory of Mind: The Example of William Faulkner's Disturbed Characters Ineke Bockting -- 4: Alternate States of Mind -- Alternative Theory of Mind for Arti.cial Brains: A Logical Approach to Interpreting Alien Minds Orley K. Marron -- Reading Phantom Minds: Marie Darrieussecq's Naissance des fantômes and Ghosts' Body Language Mikko Keskinen -- Theory of Mind and Metamorphoses in Dreams: Jekyll & Hyde, and The Metamorphosis Richard Schweickert and Zhuangzhuang Xi -- Mother/Daughter Mind Reading and Ghostly Intervention in Toni Morrison's Beloved Klarina Priborkin -- 5: Theoretical, Philosophical, Political Approaches.

Dark Souls : Beyond the Grave - Volume 2

Dark Souls : Beyond the Grave - Volume 2
Author :
Publisher : Third Editions
Total Pages : 338
Release :
ISBN-10 : 9782377842339
ISBN-13 : 237784233X
Rating : 4/5 (39 Downloads)

Synopsis Dark Souls : Beyond the Grave - Volume 2 by : Damien Mecheri

We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.