New Traditional Games For Learning
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Author |
: Alex Moseley |
Publisher |
: Routledge |
Total Pages |
: 234 |
Release |
: 2013-09-05 |
ISBN-10 |
: 9781135072377 |
ISBN-13 |
: 113507237X |
Rating |
: 4/5 (77 Downloads) |
Synopsis New Traditional Games for Learning by : Alex Moseley
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
Author |
: Alex Moseley |
Publisher |
: Routledge |
Total Pages |
: 228 |
Release |
: 2013-09-05 |
ISBN-10 |
: 9781135072384 |
ISBN-13 |
: 1135072388 |
Rating |
: 4/5 (84 Downloads) |
Synopsis New Traditional Games for Learning by : Alex Moseley
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
Author |
: Ulugbek Nurmukhamedov |
Publisher |
: |
Total Pages |
: 254 |
Release |
: 2020-02-21 |
ISBN-10 |
: 1945351748 |
ISBN-13 |
: 9781945351747 |
Rating |
: 4/5 (48 Downloads) |
Synopsis New Ways in Teaching with Games by : Ulugbek Nurmukhamedov
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Author |
: Gil-Madrona, Pedro |
Publisher |
: IGI Global |
Total Pages |
: 511 |
Release |
: 2022-05-06 |
ISBN-10 |
: 9781799896227 |
ISBN-13 |
: 1799896226 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Author |
: Fran Blumberg |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 386 |
Release |
: 2014 |
ISBN-10 |
: 9780199896646 |
ISBN-13 |
: 019989664X |
Rating |
: 4/5 (46 Downloads) |
Synopsis Learning by Playing by : Fran Blumberg
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Author |
: James Paul Gee |
Publisher |
: Macmillan |
Total Pages |
: 233 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9781466886421 |
ISBN-13 |
: 1466886420 |
Rating |
: 4/5 (21 Downloads) |
Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author |
: David Parlett |
Publisher |
: Penguin UK |
Total Pages |
: 592 |
Release |
: 2008-08-07 |
ISBN-10 |
: 9780141916101 |
ISBN-13 |
: 0141916109 |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Penguin Book of Card Games by : David Parlett
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Author |
: David E. Belka |
Publisher |
: Human Kinetics Publishers |
Total Pages |
: 0 |
Release |
: 1994 |
ISBN-10 |
: 0873224817 |
ISBN-13 |
: 9780873224819 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Teaching Children Games by : David E. Belka
Grade level: 1, 2, 3, 4, 5, 6, 7, e, p, t.
Author |
: Susan Brewer |
Publisher |
: Grub Street Publishers |
Total Pages |
: 297 |
Release |
: 2009-04-22 |
ISBN-10 |
: 9781844689064 |
ISBN-13 |
: 1844689069 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Classic Playground Games by : Susan Brewer
“[A] combination of history and meaning behind favorite playground games and the verses . . . virtually guaranteed to make you laugh and sing” (Fiona Shoop, author of How to Deal in Antiques). This delightful book records favorite childhood games and recalls forgotten rhymes. With more children suffering from obesity, Susan Brewer looks at the social games we used to play from skipping to chase games that used up our energy during recess. Instead of costly computer games, we used rhyming games, played Jacks, and showed our balancing skills during competitive games of hopscotch. A charming book, full of anecdotes and nostalgia for how we remember our favorite place at school—the playground.
Author |
: Amanda Boyarshinov |
Publisher |
: Page Street Publishing |
Total Pages |
: 211 |
Release |
: 2016-05-24 |
ISBN-10 |
: 9781624141973 |
ISBN-13 |
: 1624141978 |
Rating |
: 4/5 (73 Downloads) |
Synopsis 100 Fun & Easy Learning Games for Kids by : Amanda Boyarshinov
Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.