Introduction To Computer Game Programming With Directx 80
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Author |
: Ian Parberry |
Publisher |
: Wordware Publishing |
Total Pages |
: 312 |
Release |
: 2001 |
ISBN-10 |
: UCSD:31822030010086 |
ISBN-13 |
: |
Rating |
: 4/5 (86 Downloads) |
Synopsis Introduction to Computer Game Programming with DirectX 8.0 by : Ian Parberry
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author |
: Frank Luna |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 724 |
Release |
: 2006-06-07 |
ISBN-10 |
: 9781449623906 |
ISBN-13 |
: 1449623905 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Author |
: Peter Walsh |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 553 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9781449612764 |
ISBN-13 |
: 1449612768 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author |
: Peter Walsh |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 621 |
Release |
: 2008-01-08 |
ISBN-10 |
: 9781449633592 |
ISBN-13 |
: 1449633595 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author |
: Frank D. Luna |
Publisher |
: |
Total Pages |
: 864 |
Release |
: 2012 |
ISBN-10 |
: 1936420228 |
ISBN-13 |
: 9781936420223 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank D. Luna
Presents instructions on programming interactive video and computer games using DirectX 11.
Author |
: Wendy Jones |
Publisher |
: Muska/Lipman |
Total Pages |
: 367 |
Release |
: 2007 |
ISBN-10 |
: 1598633619 |
ISBN-13 |
: 9781598633610 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Beginning DirectX 10 Game Programming by : Wendy Jones
An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)
Author |
: Clayton Walnum |
Publisher |
: Sams Publishing |
Total Pages |
: 722 |
Release |
: 2003 |
ISBN-10 |
: 0672324199 |
ISBN-13 |
: 9780672324192 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Sams Teach Yourself Game Programming with DirectX in 21 Days by : Clayton Walnum
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Author |
: David Weller |
Publisher |
: Apress |
Total Pages |
: 433 |
Release |
: 2004-09-20 |
ISBN-10 |
: 9781430207245 |
ISBN-13 |
: 1430207248 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Beginning .NET Game Programming in VB .NET by : David Weller
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1029 |
Release |
: 2012-03-15 |
ISBN-10 |
: 9781937585969 |
ISBN-13 |
: 1937585964 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author |
: Pierre Rautenbach |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: 1844808777 |
ISBN-13 |
: 9781844808779 |
Rating |
: 4/5 (77 Downloads) |
Synopsis 3D Game Programming by : Pierre Rautenbach
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.