How to Solve it by Computer

How to Solve it by Computer
Author :
Publisher : Pearson Education India
Total Pages : 468
Release :
ISBN-10 : 8131705625
ISBN-13 : 9788131705629
Rating : 4/5 (25 Downloads)

Synopsis How to Solve it by Computer by : Dromey

Challenge and Thrill of Pre-College Mathematics

Challenge and Thrill of Pre-College Mathematics
Author :
Publisher : New Age International
Total Pages : 708
Release :
ISBN-10 : 8122409806
ISBN-13 : 9788122409802
Rating : 4/5 (06 Downloads)

Synopsis Challenge and Thrill of Pre-College Mathematics by : V Krishnamurthy

Challenge And Thrill Of Pre-College Mathematics Is An Unusual Enrichment Text For Mathematics Of Classes 9, 10, 11 And 12 For Use By Students And Teachers Who Are Not Content With The Average Level That Routine Text Dare Not Transcend In View Of Their Mass Clientele. It Covers Geometry, Algebra And Trigonometry Plus A Little Of Combinatorics. Number Theory And Probability. It Is Written Specifically For The Top Half Whose Ambition Is To Excel And Rise To The Peak Without Finding The Journey A Forced Uphill Task.The Undercurrent Of The Book Is To Motivate The Student To Enjoy The Pleasures Of A Mathematical Pursuit And Of Problem Solving. More Than 300 Worked Out Problems (Several Of Them From National And International Olympiads) Share With The Student The Strategy, The Excitement, Motivation, Modeling, Manipulation, Abstraction, Notation And Ingenuity That Together Make Mathematics. This Would Be The Starting Point For The Student, Of A Life-Long Friendship With A Sound Mathematical Way Of Thinking.There Are Two Reasons Why The Book Should Be In The Hands Of Every School Or College Student, (Whether He Belongs To A Mathematics Stream Or Not) One, If He Likes Mathematics And, Two, If He Does Not Like Mathematics- The Former, So That The Cramped Robot-Type Treatment In The Classroom Does Not Make Him Into The Latter; And The Latter So That By The Time He Is Halfway Through The Book, He Will Invite Himself Into The Former.

How to Solve It: Modern Heuristics

How to Solve It: Modern Heuristics
Author :
Publisher : Springer Science & Business Media
Total Pages : 560
Release :
ISBN-10 : 9783662078075
ISBN-13 : 3662078074
Rating : 4/5 (75 Downloads)

Synopsis How to Solve It: Modern Heuristics by : Zbigniew Michalewicz

No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support.

Every Computer Performance Book

Every Computer Performance Book
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 0
Release :
ISBN-10 : 1482657759
ISBN-13 : 9781482657753
Rating : 4/5 (59 Downloads)

Synopsis Every Computer Performance Book by : Bob Wescott

This is a short, occasionally funny, book on how to solve and avoid application and/or computer performance problems. I wrote it to give back the knowledge, insights, tips, and tricks I was given over the last 25 years of my computing career. It shows practical ways to use key performance laws and gives well tested advice on how (and when) to do performance monitoring, capacity planning, load testing, and performance modeling. It works for any application or collection of computers because it teaches you how to decipher whatever meters they give you and how to discover more about those meters than the documentation reveals. This book covers the things that will always be true no matter what technology you are using. It will continue to be useful 20 years from now when today's technology, if it runs at all, will look as quaint as a mechanical cuckoo clock. There is no complex math required; yet it allows you to easily use some fairly advanced techniques. Simple arithmetic, and a spreadsheet program, is all that is required of you. Lastly, it helps with the human side of performance. It shows you how to get the help you need and how to present your findings (good or bad) all the way up to the CIO level.

What Can Be Computed?

What Can Be Computed?
Author :
Publisher : Princeton University Press
Total Pages : 404
Release :
ISBN-10 : 9780691170664
ISBN-13 : 0691170665
Rating : 4/5 (64 Downloads)

Synopsis What Can Be Computed? by : John MacCormick

An accessible and rigorous textbook for introducing undergraduates to computer science theory What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference. The book covers the standard topics in the theory of computation, including Turing machines and finite automata, universal computation, nondeterminism, Turing and Karp reductions, undecidability, time-complexity classes such as P and NP, and NP-completeness, including the Cook-Levin Theorem. But the book also provides a broader view of computer science and its historical development, with discussions of Turing's original 1936 computing machines, the connections between undecidability and Gödel's incompleteness theorem, and Karp's famous set of twenty-one NP-complete problems. Throughout, the book recasts traditional computer science concepts by considering how computer programs are used to solve real problems. Standard theorems are stated and proven with full mathematical rigor, but motivation and understanding are enhanced by considering concrete implementations. The book's examples and other content allow readers to view demonstrations of—and to experiment with—a wide selection of the topics it covers. The result is an ideal text for an introduction to the theory of computation. An accessible and rigorous introduction to the essential fundamentals of computer science theory, written specifically for undergraduates taking introduction to the theory of computation Features a practical, interactive approach using real computer programs (Python in the text, with forthcoming Java alternatives online) to enhance motivation and understanding Gives equal emphasis to computability and complexity Includes special topics that demonstrate the profound nature of key ideas in the theory of computation Lecture slides and Python programs are available at whatcanbecomputed.com

Thnking Mathematically

Thnking Mathematically
Author :
Publisher : Pearson Higher Ed
Total Pages : 266
Release :
ISBN-10 : 9780273728924
ISBN-13 : 027372892X
Rating : 4/5 (24 Downloads)

Synopsis Thnking Mathematically by : J Mason

Thinking Mathematically is perfect for anyone who wants to develop their powers to think mathematically, whether at school, at university or just out of interest. This book is invaluable for anyone who wishes to promote mathematical thinking in others or for anyone who has always wondered what lies at the core of mathematics. Thinking Mathematically reveals the processes at the heart of mathematics and demonstrates how to encourage and develop them. Extremely practical, it involves the reader in questions so that subsequent discussions speak to immediate experience.

How to Solve it by Computer

How to Solve it by Computer
Author :
Publisher :
Total Pages : 442
Release :
ISBN-10 : 0876923880
ISBN-13 : 9780876923887
Rating : 4/5 (80 Downloads)

Synopsis How to Solve it by Computer by : R. G. Dromey

Problem-Solving Strategies

Problem-Solving Strategies
Author :
Publisher : Springer Science & Business Media
Total Pages : 404
Release :
ISBN-10 : 9780387226415
ISBN-13 : 0387226419
Rating : 4/5 (15 Downloads)

Synopsis Problem-Solving Strategies by : Arthur Engel

A unique collection of competition problems from over twenty major national and international mathematical competitions for high school students. Written for trainers and participants of contests of all levels up to the highest level, this will appeal to high school teachers conducting a mathematics club who need a range of simple to complex problems and to those instructors wishing to pose a "problem of the week", thus bringing a creative atmosphere into the classrooms. Equally, this is a must-have for individuals interested in solving difficult and challenging problems. Each chapter starts with typical examples illustrating the central concepts and is followed by a number of carefully selected problems and their solutions. Most of the solutions are complete, but some merely point to the road leading to the final solution. In addition to being a valuable resource of mathematical problems and solution strategies, this is the most complete training book on the market.

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author :
Publisher : Samurai Media Limited
Total Pages : 306
Release :
ISBN-10 : 9888406787
ISBN-13 : 9789888406784
Rating : 4/5 (87 Downloads)

Synopsis HT THINK LIKE A COMPUTER SCIEN by : Jeffrey Elkner

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Algorithmic Puzzles

Algorithmic Puzzles
Author :
Publisher : OUP USA
Total Pages : 280
Release :
ISBN-10 : 9780199740444
ISBN-13 : 0199740445
Rating : 4/5 (44 Downloads)

Synopsis Algorithmic Puzzles by : Anany Levitin

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.