Head First Iphone Development
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Author |
: Dan Pilone |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 365 |
Release |
: 2013-12-18 |
ISBN-10 |
: 9781491950098 |
ISBN-13 |
: 1491950099 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Head First IPhone and IPad Development by : Dan Pilone
Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.
Author |
: Dan Pilone |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 550 |
Release |
: 2009-10-23 |
ISBN-10 |
: 9780596803544 |
ISBN-13 |
: 0596803540 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Head First IPhone Development by : Dan Pilone
Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.
Author |
: Dan Pilone |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 495 |
Release |
: 2008-12-26 |
ISBN-10 |
: 9780596527358 |
ISBN-13 |
: 0596527357 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Head First Software Development by : Dan Pilone
Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
Author |
: Craig Hockenberry |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 344 |
Release |
: 2010-05-03 |
ISBN-10 |
: 9781449390648 |
ISBN-13 |
: 1449390641 |
Rating |
: 4/5 (48 Downloads) |
Synopsis iPhone App Development: The Missing Manual by : Craig Hockenberry
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following
Author |
: Eric Freeman |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 611 |
Release |
: 2011-10-06 |
ISBN-10 |
: 9781449390549 |
ISBN-13 |
: 1449390544 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Head First HTML5 Programming by : Eric Freeman
"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.
Author |
: Lyza Gardner |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 481 |
Release |
: 2011-12-15 |
ISBN-10 |
: 9781449302665 |
ISBN-13 |
: 1449302661 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Head First Mobile Web by : Lyza Gardner
Looks at how to create an effective mobile Web page, tackling both technical and strategic approaches to mobile web design and including the latest development techniques.
Author |
: Patrick Alessi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 434 |
Release |
: 2011-12-20 |
ISBN-10 |
: 9781118107324 |
ISBN-13 |
: 1118107322 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Beginning IOS Game Development by : Patrick Alessi
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Author |
: David Griffiths |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 440 |
Release |
: 2009-11-16 |
ISBN-10 |
: 9781449369811 |
ISBN-13 |
: 1449369812 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Head First Programming by : David Griffiths
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Author |
: Rebecca Riordan |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 527 |
Release |
: 2008-08-26 |
ISBN-10 |
: 9780596515782 |
ISBN-13 |
: 0596515782 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Head First Ajax by : Rebecca Riordan
Provides information on building interactive Web applications using Ajax.
Author |
: Brian Merchant |
Publisher |
: Random House |
Total Pages |
: 467 |
Release |
: 2017-06-22 |
ISBN-10 |
: 9781473542549 |
ISBN-13 |
: 1473542545 |
Rating |
: 4/5 (49 Downloads) |
Synopsis The One Device by : Brian Merchant
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.