GURPS Japan

GURPS Japan
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556343884
ISBN-13 : 9781556343889
Rating : 4/5 (84 Downloads)

Synopsis GURPS Japan by : Hunter Johnson

-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...

GURPS Martial Arts

GURPS Martial Arts
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556343140
ISBN-13 : 9781556343148
Rating : 4/5 (40 Downloads)

Synopsis GURPS Martial Arts by : C. J. Carella

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

GURPS Japan

GURPS Japan
Author :
Publisher :
Total Pages : 112
Release :
ISBN-10 : 1556341083
ISBN-13 : 9781556341083
Rating : 4/5 (83 Downloads)

Synopsis GURPS Japan by : Lee Gold

Sengoku

Sengoku
Author :
Publisher : Gold Rush Entertainment Incorporated
Total Pages : 108
Release :
ISBN-10 : 1890305588
ISBN-13 : 9781890305581
Rating : 4/5 (88 Downloads)

Synopsis Sengoku by : Mark T. Arsenault

The Sengoku: Character Sheets book contains 41 illustrated and revised, two-sided character sheets, plus 11 additional blank (un-illustrated) character sheets. Features 41 illustrations of popular character profession templates -- samurai, bushi, priests, mystics, shinobi and more!

Gurps New Sun

Gurps New Sun
Author :
Publisher : Steve Jackson Games
Total Pages : 128
Release :
ISBN-10 : 1556344163
ISBN-13 : 9781556344169
Rating : 4/5 (63 Downloads)

Synopsis Gurps New Sun by : Gene Seabolt

-- Gene Wolfe's science fiction is acclaimed for literary excellence. -- Cover by award-winning science fiction and fantasy artist Don Maitz. -- Includes maps and a comprehensive glossary of the "New Sun" background...a valuable resource for any Wolfe fan, gamer or not!

Stormbringer

Stormbringer
Author :
Publisher : Simon and Schuster
Total Pages : 864
Release :
ISBN-10 : 9781534445710
ISBN-13 : 1534445714
Rating : 4/5 (10 Downloads)

Synopsis Stormbringer by : Michael Moorcock

In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon.

Gurps Infinite Worlds

Gurps Infinite Worlds
Author :
Publisher : Steve Jackson Games
Total Pages : 244
Release :
ISBN-10 : 1556348134
ISBN-13 : 9781556348136
Rating : 4/5 (34 Downloads)

Synopsis Gurps Infinite Worlds by : Kenneth Hite

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

GURPS Arabian Nights

GURPS Arabian Nights
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556342667
ISBN-13 : 9781556342660
Rating : 4/5 (67 Downloads)

Synopsis GURPS Arabian Nights by : Phil Masters

-- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

Daimyo Of 1867

Daimyo Of 1867
Author :
Publisher :
Total Pages : 346
Release :
ISBN-10 : 0975399934
ISBN-13 : 9780975399934
Rating : 4/5 (34 Downloads)

Synopsis Daimyo Of 1867 by : Tadashi Ehara

Daimyo of 1867 Samurai Warlords of Shogun Japan Daimyo of 1867 provides a comprehensive catalog of samurai warlords in feudal Japan. Included are detailed information on every one of the 277 daimyo clans in the year 1867, towards the end of the samurai era. Every daimyo is listed with the image of the mon "family crest," han "fief" name, revenue size, rank at the Shogun's castle in Edo, prior ancestry, and other clan information. Many clan domain descriptions are embellished with photos of their castles, history of notable ancestors, and information about any branch families. Maps of castles and their surroundings are provided wherever possible. The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, anim, and other creative works. Background information includes geography, history, major roads, social structure, religion, monetary system, and government structure. A gamers guide is provided with suggestions for scenarios, descriptions of martial arts training, ronin, vengeance, the use of ninja, and the naming of a daimyo's son at a coming-of-age ceremony. There is also a special section with lists of samurai-themed games. Among the daimyo you will find: - Asano Naganori, the daimyo whose seppuku led to the revenge of the 47 ronin Kudo Suketsun, who sparked the famous vendetta of the Soga Brothers, which took 18 years to complete - Ooka Tadasuk, a minor judge with legendary wisdom, who eventually became daimyo - Yagyu Munenori, the Shogun's sensei for swordsmanship, a hatamoto who became daimyo - Oda Nobunaga, a minor daimyo who began the final unification of Japan after a century of civil war, and who is the inspiration for the video game series Nobunaga's Ambition - Tokugawa Ieyasu, a minor daimyo who became Shogun, and established a dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era. Profusely illuminated with hundreds of photos and images of maps, woodcut prints, and paintings. Suggested for mature readers.

Role-Playing Games of Japan

Role-Playing Games of Japan
Author :
Publisher : Springer Nature
Total Pages : 314
Release :
ISBN-10 : 9783030509538
ISBN-13 : 3030509532
Rating : 4/5 (38 Downloads)

Synopsis Role-Playing Games of Japan by : Björn-Ole Kamm

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.