GURPS Arabian Nights

GURPS Arabian Nights
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556342667
ISBN-13 : 9781556342660
Rating : 4/5 (67 Downloads)

Synopsis GURPS Arabian Nights by : Phil Masters

-- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

Gurps Discworld Also

Gurps Discworld Also
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1556344473
ISBN-13 : 9781556344473
Rating : 4/5 (73 Downloads)

Synopsis Gurps Discworld Also by : Steve Jackson Games

A role playing game based on Terry Pratchett's Discworld.

Arabian Nights and Days

Arabian Nights and Days
Author :
Publisher : Anchor
Total Pages : 241
Release :
ISBN-10 : 9781101974711
ISBN-13 : 1101974710
Rating : 4/5 (11 Downloads)

Synopsis Arabian Nights and Days by : Naguib Mahfouz

The Nobel Prize-winning Egyptian writer Naguib Mahfouz refashions the classic tales of Scheherazade into a novel written in his own imaginative, spellbinding style. Here are genies and flying carpets, Aladdin and Sinbad, Ali Baba, and many other familiar stories from the tradition of The One Thousand and One Nights, made new by the magical pen of the acknowledged dean of Arabic letters, who plumbs their depths for timeless truths.

Gurps Infinite Worlds

Gurps Infinite Worlds
Author :
Publisher : Steve Jackson Games
Total Pages : 244
Release :
ISBN-10 : 1556348134
ISBN-13 : 9781556348136
Rating : 4/5 (34 Downloads)

Synopsis Gurps Infinite Worlds by : Kenneth Hite

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Sinbad the Sailor

Sinbad the Sailor
Author :
Publisher : Bloomsbury Publishing
Total Pages : 157
Release :
ISBN-10 : 9781472806154
ISBN-13 : 1472806158
Rating : 4/5 (54 Downloads)

Synopsis Sinbad the Sailor by : Phil Masters

This book retells the story of Sinbad the Sailor and recounts tales of the voyages on which he acquired his wealth, of the strange peoples and monsters he encountered along the way and of lands beyond the horizon. It places the fiction of Sinbad, popularised in the collection of stories known as the Arabian Nights, into the context of medieval Cairo where these tales were originally told. By retracing the history of these stories and the Arabian voyages of exploration and trade which inspired them, and by examining modern incarnations of Sinbad that have appeared since his stories reached the West, this book breathes new life into these ancient tales of adventure, magic and mystery.

Gurps Swashbucklers

Gurps Swashbucklers
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556343949
ISBN-13 : 9781556343940
Rating : 4/5 (49 Downloads)

Synopsis Gurps Swashbucklers by : Steffan O'Sullivan

-- Pirates are popular this year! -- Cover by award-winning fantasy artist Don Maitz, who painted the Captain Morgan's Spiced Rum pirate!

Gurps Banestorm

Gurps Banestorm
Author :
Publisher : Steve Jackson Games
Total Pages : 244
Release :
ISBN-10 : 1556348258
ISBN-13 : 9781556348259
Rating : 4/5 (58 Downloads)

Synopsis Gurps Banestorm by : Phil Masters

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Gurps Fantasy

Gurps Fantasy
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556345194
ISBN-13 : 9781556345197
Rating : 4/5 (94 Downloads)

Synopsis Gurps Fantasy by : Steve Jackson Games

Fantasirollespil.

GURPS THAUMATOLOGY

GURPS THAUMATOLOGY
Author :
Publisher : Steve Jackson Games
Total Pages : 276
Release :
ISBN-10 : 1556348096
ISBN-13 : 9781556348099
Rating : 4/5 (96 Downloads)

Synopsis GURPS THAUMATOLOGY by : Phil Masters

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised
Author :
Publisher : Steve Jackson Games
Total Pages : 276
Release :
ISBN-10 : 1556348266
ISBN-13 : 9781556348266
Rating : 4/5 (66 Downloads)

Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.