GURPS THAUMATOLOGY

GURPS THAUMATOLOGY
Author :
Publisher : Steve Jackson Games
Total Pages : 276
Release :
ISBN-10 : 1556348096
ISBN-13 : 9781556348099
Rating : 4/5 (96 Downloads)

Synopsis GURPS THAUMATOLOGY by : Phil Masters

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Gurps Magic

Gurps Magic
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556347332
ISBN-13 : 9781556347337
Rating : 4/5 (32 Downloads)

Synopsis Gurps Magic by : Gurps

Fantasirollespil.

How to Be a Gurps GM

How to Be a Gurps GM
Author :
Publisher : Steve Jackson Games
Total Pages : 76
Release :
ISBN-10 : 1556348088
ISBN-13 : 9781556348082
Rating : 4/5 (88 Downloads)

Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Fantasy

Gurps Fantasy
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556345194
ISBN-13 : 9781556345197
Rating : 4/5 (94 Downloads)

Synopsis Gurps Fantasy by : Steve Jackson Games

Fantasirollespil.

Gurps Banestorm

Gurps Banestorm
Author :
Publisher : Steve Jackson Games
Total Pages : 244
Release :
ISBN-10 : 1556348258
ISBN-13 : 9781556348259
Rating : 4/5 (58 Downloads)

Synopsis Gurps Banestorm by : Phil Masters

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

GURPS Martial Arts

GURPS Martial Arts
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556343140
ISBN-13 : 9781556343148
Rating : 4/5 (40 Downloads)

Synopsis GURPS Martial Arts by : C. J. Carella

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

GURPS Lite

GURPS Lite
Author :
Publisher :
Total Pages : 34
Release :
ISBN-10 : UOM:39015050162729
ISBN-13 :
Rating : 4/5 (29 Downloads)

Synopsis GURPS Lite by : Sean Punch

Gurps Spirits

Gurps Spirits
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 155634516X
ISBN-13 : 9781556345166
Rating : 4/5 (6X Downloads)

Synopsis Gurps Spirits by : EDS Staff

Gurps Fantasy Bestiary

Gurps Fantasy Bestiary
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556341849
ISBN-13 : 9781556341847
Rating : 4/5 (49 Downloads)

Synopsis Gurps Fantasy Bestiary by : Steffan O'Sullivan

-- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!

Interstellar Wars

Interstellar Wars
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556347464
ISBN-13 : 9781556347467
Rating : 4/5 (64 Downloads)

Synopsis Interstellar Wars by : Paul Drye

The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.