GURPS Castle Falkenstein

GURPS Castle Falkenstein
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556344384
ISBN-13 : 9781556344381
Rating : 4/5 (84 Downloads)

Synopsis GURPS Castle Falkenstein by : Jim Cambias

Steve Jackson Games and R. Talsorian combine forces to produce blockbuster crossover game! New Europa is similar to our Earth of the alte 19th century - if our Earth had Faeries, Magick, and Dragons, that is. To say nothing of huge Prussian steam-powered war machines... With full conversion notes, GURPS characters can now adventure in the "steampunk" and "day in court" setting of Castle Falkenstein, or Falkenstein games can cross over into any of the more than 100 settings for the GURPS game. This is an exciting resuource for fans of either game...

Gurps Infinite Worlds

Gurps Infinite Worlds
Author :
Publisher : Steve Jackson Games
Total Pages : 244
Release :
ISBN-10 : 1556348134
ISBN-13 : 9781556348136
Rating : 4/5 (34 Downloads)

Synopsis Gurps Infinite Worlds by : Kenneth Hite

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

GURPS Vampire

GURPS Vampire
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556342756
ISBN-13 : 9781556342752
Rating : 4/5 (56 Downloads)

Synopsis GURPS Vampire by : Jeff Koke

-- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!

Gurps Monsters

Gurps Monsters
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556345186
ISBN-13 : 9781556345180
Rating : 4/5 (86 Downloads)

Synopsis Gurps Monsters by : EDS Staff

Forgotten Futures

Forgotten Futures
Author :
Publisher : Hellograph Incorporated
Total Pages : 156
Release :
ISBN-10 : 0966892623
ISBN-13 : 9780966892628
Rating : 4/5 (23 Downloads)

Synopsis Forgotten Futures by : Marcus L. Rowland

Kiln People

Kiln People
Author :
Publisher : Macmillan
Total Pages : 580
Release :
ISBN-10 : 9781429971300
ISBN-13 : 1429971304
Rating : 4/5 (00 Downloads)

Synopsis Kiln People by : David Brin

In a perilous future where disposable duplicate bodies fulfill every legal and illicit whim of their decadent masters, life is cheap. No one knows that better than Albert Morris, a brash investigator with a knack for trouble, who has sent his own duplicates into deadly peril more times than he cares to remember. But when Morris takes on a ring of bootleggers making illegal copies of a famous actress, he stumbles upon a secret so explosive it has incited open warfare on the streets of Dittotown. Dr. Yosil Maharal, a brilliant researcher in artificial intelligence, has suddenly vanished, just as he is on the verge of a revolutionary scientific breakthrough. Maharal's daughter, Ritu, believes he has been kidnapped-or worse. Aeneas Polom, a reclusive trillionaire who appears in public only through his high-priced platinum duplicates, offers Morris unlimited resources to locate Maharal before his awesome discovery falls into the wrong hands. To uncover the truth, Morris must enter a shadowy, nightmare world of ghosts and golems where nothing -and no one-is what they seem, memory itself is suspect, and the line between life and death may no longer exist. David Brin's Kiln People is a 2003 Hugo Award Nominee for Best Novel. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Gurps Basic Set, Third Edition, Revised

Gurps Basic Set, Third Edition, Revised
Author :
Publisher : Steve Jackson Games
Total Pages : 276
Release :
ISBN-10 : 1556348266
ISBN-13 : 9781556348266
Rating : 4/5 (66 Downloads)

Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Dream Park

Dream Park
Author :
Publisher : Macmillan
Total Pages : 320
Release :
ISBN-10 : 9781429935357
ISBN-13 : 1429935359
Rating : 4/5 (57 Downloads)

Synopsis Dream Park by : Larry Niven

The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

GURPS THAUMATOLOGY

GURPS THAUMATOLOGY
Author :
Publisher : Steve Jackson Games
Total Pages : 276
Release :
ISBN-10 : 1556348096
ISBN-13 : 9781556348099
Rating : 4/5 (96 Downloads)

Synopsis GURPS THAUMATOLOGY by : Phil Masters

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Gurps Fantasy

Gurps Fantasy
Author :
Publisher : Steve Jackson Games
Total Pages : 0
Release :
ISBN-10 : 1556345194
ISBN-13 : 9781556345197
Rating : 4/5 (94 Downloads)

Synopsis Gurps Fantasy by : Steve Jackson Games

Fantasirollespil.