Grimtooth's Traps Too

Grimtooth's Traps Too
Author :
Publisher :
Total Pages : 62
Release :
ISBN-10 : 0940244780
ISBN-13 : 9780940244788
Rating : 4/5 (80 Downloads)

Synopsis Grimtooth's Traps Too by : Paul O'Connor

Grimtooth's Traps Fore

Grimtooth's Traps Fore
Author :
Publisher : Flying Buffalo
Total Pages : 70
Release :
ISBN-10 : 0940244837
ISBN-13 : 9780940244832
Rating : 4/5 (37 Downloads)

Synopsis Grimtooth's Traps Fore by : Elizabeth Danforth

The Wurst of Grimtooth's Traps

The Wurst of Grimtooth's Traps
Author :
Publisher : Sword & Sorcery Studios
Total Pages : 0
Release :
ISBN-10 : 1588461394
ISBN-13 : 9781588461391
Rating : 4/5 (94 Downloads)

Synopsis The Wurst of Grimtooth's Traps by :

Sleepy Princess in the Demon Castle, Vol. 1

Sleepy Princess in the Demon Castle, Vol. 1
Author :
Publisher : VIZ Media LLC
Total Pages : 173
Release :
ISBN-10 : 9781974704248
ISBN-13 : 1974704246
Rating : 4/5 (48 Downloads)

Synopsis Sleepy Princess in the Demon Castle, Vol. 1 by : Kagiji Kumanomata,Kajigi Kumanomata

She decides to while away the hours by sleeping, but getting a good night’s rest turns out to be a lot of work! She begins by fashioning a DIY pillow out of the fur of her Teddy Demon guards and an “air mattress” from the magical Shield of the Wind. The princess’s hapless demonic guards soon discover that their captive expects to be treated like, well, a princess. Things go from bad to worse—for her captors—when some of Princess Syalis’s schemes end in her untimely—if temporary—demise and she chooses the Forbidden Grimoire for her bedtime reading... -- VIZ Media

Call of the Night, Vol. 1

Call of the Night, Vol. 1
Author :
Publisher : VIZ Media LLC
Total Pages : 195
Release :
ISBN-10 : 9781974726752
ISBN-13 : 1974726754
Rating : 4/5 (52 Downloads)

Synopsis Call of the Night, Vol. 1 by : Kotoyama,

One sleepless night, Ko slips out to walk the streets. Life after dark is a revelation! When flirtatious Nazuna invites Ko to spend the night at her place in an abandoned building, he’s stoked! But then he awakens to kisses on his neck with a little too much bite to them... Is it just the delicious taste of his blood that makes her meet him night after night for late-night adventures, conversation and...naps? Or something else? Then, when a cute girl from Ko’s past shows up and competes for his attention, his budding relationship with the undead is put to the test! -- VIZ Media

Trial of the Underkeep

Trial of the Underkeep
Author :
Publisher :
Total Pages : 56
Release :
ISBN-10 : 0984090002
ISBN-13 : 9780984090006
Rating : 4/5 (02 Downloads)

Synopsis Trial of the Underkeep by : Ryan Durney

Trial of the Underkeep is a Dungeons & Dragons adventure optimized for 4th edition. Some things are better left buried and entombed, like an entire castle that slid into the earth 1000 years ago, hiding its shameful secrets. It was only a matter of time until it its doors were blundered upon and unsealed, unleashing unimaginable horrors upon a small town. What unknown abominations stir in the slimy subterranean castle? Something has punctured through from another plane of existence. It has tasted your world and found it easy to digest. Worst of all now you have been afflicted by its presence and you must save yourself as well. Can anyone survive the Trial of the Underkeep? 19 New Creatures 26 New, unique Artifacts and Treasures, some that are as dangerous as the Monsters!

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1946231088
ISBN-13 : 9781946231086
Rating : 4/5 (88 Downloads)

Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Romance of the Perilous Land

Romance of the Perilous Land
Author :
Publisher : Bloomsbury Publishing
Total Pages : 258
Release :
ISBN-10 : 9781472834782
ISBN-13 : 147283478X
Rating : 4/5 (82 Downloads)

Synopsis Romance of the Perilous Land by : Scott Malthouse

Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

Havens of the Damned

Havens of the Damned
Author :
Publisher : White Wolf Publishing
Total Pages : 0
Release :
ISBN-10 : 1588462250
ISBN-13 : 9781588462251
Rating : 4/5 (50 Downloads)

Synopsis Havens of the Damned by : Jess Heinig

Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.

The Book of Dungeon Traps

The Book of Dungeon Traps
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 344
Release :
ISBN-10 : 1983723932
ISBN-13 : 9781983723933
Rating : 4/5 (32 Downloads)

Synopsis The Book of Dungeon Traps by : Kent David Kelly

Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.