The Game Master's Book of Traps, Puzzles and Dungeons

The Game Master's Book of Traps, Puzzles and Dungeons
Author :
Publisher : Game Master Series
Total Pages : 0
Release :
ISBN-10 : 9781948174985
ISBN-13 : 1948174987
Rating : 4/5 (85 Downloads)

Synopsis The Game Master's Book of Traps, Puzzles and Dungeons by : Jeff Ashworth

All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

Grimtooth's Traps Too

Grimtooth's Traps Too
Author :
Publisher :
Total Pages : 62
Release :
ISBN-10 : 0940244780
ISBN-13 : 9780940244788
Rating : 4/5 (80 Downloads)

Synopsis Grimtooth's Traps Too by : Paul O'Connor

The Wurst of Grimtooth's Traps

The Wurst of Grimtooth's Traps
Author :
Publisher : Sword & Sorcery Studios
Total Pages : 0
Release :
ISBN-10 : 1588461394
ISBN-13 : 9781588461391
Rating : 4/5 (94 Downloads)

Synopsis The Wurst of Grimtooth's Traps by :

Traps & Treachery II

Traps & Treachery II
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 158994027X
ISBN-13 : 9781589940277
Rating : 4/5 (7X Downloads)

Synopsis Traps & Treachery II by : Fantasy Flight Games

"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
Author :
Publisher : Media Lab Books
Total Pages : 256
Release :
ISBN-10 : 1948174375
ISBN-13 : 9781948174374
Rating : 4/5 (75 Downloads)

Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Dungeon Crawler Carl

Dungeon Crawler Carl
Author :
Publisher : Penguin Group
Total Pages : 465
Release :
ISBN-10 : 9780593820247
ISBN-13 : 059382024X
Rating : 4/5 (47 Downloads)

Synopsis Dungeon Crawler Carl by : Matt Dinniman

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

The Book of Holding (Dungeons & Dragons)

The Book of Holding (Dungeons & Dragons)
Author :
Publisher : Clarkson Potter Publishers
Total Pages : 146
Release :
ISBN-10 : 9781984824615
ISBN-13 : 1984824619
Rating : 4/5 (15 Downloads)

Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed

This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Deathtrap Dungeon

Deathtrap Dungeon
Author :
Publisher : Wizard Books
Total Pages : 0
Release :
ISBN-10 : 1848310773
ISBN-13 : 9781848310773
Rating : 4/5 (73 Downloads)

Synopsis Deathtrap Dungeon by : Ian Livingstone

Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.

The Standing Stone

The Standing Stone
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0786918381
ISBN-13 : 9780786918386
Rating : 4/5 (81 Downloads)

Synopsis The Standing Stone by :

In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.

The Game Master's Book of Non-Player Characters

The Game Master's Book of Non-Player Characters
Author :
Publisher : Media Lab Books
Total Pages : 272
Release :
ISBN-10 : 1948174804
ISBN-13 : 9781948174800
Rating : 4/5 (04 Downloads)

Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth

From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.