The Book Of Dungeon Traps
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Author |
: Jeff Ashworth |
Publisher |
: Game Master Series |
Total Pages |
: 0 |
Release |
: 2022-06-21 |
ISBN-10 |
: 9781948174985 |
ISBN-13 |
: 1948174987 |
Rating |
: 4/5 (85 Downloads) |
Synopsis The Game Master's Book of Traps, Puzzles and Dungeons by : Jeff Ashworth
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
Author |
: Paul O'Connor |
Publisher |
: |
Total Pages |
: 62 |
Release |
: 1982-01-01 |
ISBN-10 |
: 0940244780 |
ISBN-13 |
: 9780940244788 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Grimtooth's Traps Too by : Paul O'Connor
Author |
: |
Publisher |
: Sword & Sorcery Studios |
Total Pages |
: 0 |
Release |
: 2005-03 |
ISBN-10 |
: 1588461394 |
ISBN-13 |
: 9781588461391 |
Rating |
: 4/5 (94 Downloads) |
Synopsis The Wurst of Grimtooth's Traps by :
Author |
: Fantasy Flight Games |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2002 |
ISBN-10 |
: 158994027X |
ISBN-13 |
: 9781589940277 |
Rating |
: 4/5 (7X Downloads) |
Synopsis Traps & Treachery II by : Fantasy Flight Games
"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.
Author |
: Jeff Ashworth |
Publisher |
: Media Lab Books |
Total Pages |
: 256 |
Release |
: 2020-09-15 |
ISBN-10 |
: 1948174375 |
ISBN-13 |
: 9781948174374 |
Rating |
: 4/5 (75 Downloads) |
Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Author |
: Matt Dinniman |
Publisher |
: Penguin Group |
Total Pages |
: 465 |
Release |
: 2024-08-27 |
ISBN-10 |
: 9780593820247 |
ISBN-13 |
: 059382024X |
Rating |
: 4/5 (47 Downloads) |
Synopsis Dungeon Crawler Carl by : Matt Dinniman
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Author |
: Official Dungeons & Dragons Licensed |
Publisher |
: Clarkson Potter Publishers |
Total Pages |
: 146 |
Release |
: 2020-08-04 |
ISBN-10 |
: 9781984824615 |
ISBN-13 |
: 1984824619 |
Rating |
: 4/5 (15 Downloads) |
Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Author |
: Ian Livingstone |
Publisher |
: Wizard Books |
Total Pages |
: 0 |
Release |
: 2009 |
ISBN-10 |
: 1848310773 |
ISBN-13 |
: 9781848310773 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Deathtrap Dungeon by : Ian Livingstone
Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2001-03 |
ISBN-10 |
: 0786918381 |
ISBN-13 |
: 9780786918386 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Standing Stone by :
In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.
Author |
: Jeff Ashworth |
Publisher |
: Media Lab Books |
Total Pages |
: 272 |
Release |
: 2021-09-14 |
ISBN-10 |
: 1948174804 |
ISBN-13 |
: 9781948174800 |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.