Greyhawk
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Author |
: Roger E. Moore |
Publisher |
: TSR |
Total Pages |
: 0 |
Release |
: 1998-07 |
ISBN-10 |
: 0786912499 |
ISBN-13 |
: 9780786912490 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Greyhawk by : Roger E. Moore
Everything a Dungeon Master needs to start up a Greyhawk campaign! Features extensive histories of the world, a detailed look at the City of Greyhawk, and hooks for hours of adventure in the world where the adventures began.
Author |
: Andre Norton |
Publisher |
: Macmillan |
Total Pages |
: 316 |
Release |
: 2006-01-10 |
ISBN-10 |
: 0765312980 |
ISBN-13 |
: 9780765312983 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Return to Quag Keep by : Andre Norton
Many people might not know that Andre Norton wrote the first novel based in the Dungeons and Dragons Universe. That book was Quag Keep. Now Andre with role-playing icon Jean Rabe has returned to tell a new tale of those magically transported gamers in the fantasy realm that has become all too real for them. In The Return to Quag Keep these brave adventurers try to unlock the secrets of this magical world and maybe even return home to ours. Filled with classic dungeon crawls, mysterious wizards, and attacking dragons The Return to Quag Keep is a must for all role-playing fans as well as seminal Andre Norton fans.
Author |
: Jon Peterson |
Publisher |
: MIT Press |
Total Pages |
: 401 |
Release |
: 2021-10-12 |
ISBN-10 |
: 9780262542951 |
ISBN-13 |
: 0262542951 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Game Wizards by : Jon Peterson
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Author |
: Paul Kidd |
Publisher |
: Wizards of the Coast |
Total Pages |
: 277 |
Release |
: 2013-04-23 |
ISBN-10 |
: 9780786964741 |
ISBN-13 |
: 078696474X |
Rating |
: 4/5 (41 Downloads) |
Synopsis Queen of the Demonweb Pits by : Paul Kidd
Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.
Author |
: Keith Francis Strohm |
Publisher |
: Wizards of the Coast |
Total Pages |
: 271 |
Release |
: 2013-04-30 |
ISBN-10 |
: 9780786964772 |
ISBN-13 |
: 0786964774 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Tomb of Horrors by : Keith Francis Strohm
Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone. In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption.
Author |
: Michael Witwer |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 337 |
Release |
: 2015-10-06 |
ISBN-10 |
: 9781632862792 |
ISBN-13 |
: 1632862794 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Empire of Imagination by : Michael Witwer
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Author |
: Rose Estes |
Publisher |
: |
Total Pages |
: 314 |
Release |
: 1988 |
ISBN-10 |
: 0140111395 |
ISBN-13 |
: 9780140111392 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Master Wolf by : Rose Estes
Author |
: Ru Emerson |
Publisher |
: |
Total Pages |
: 310 |
Release |
: 2001 |
ISBN-10 |
: 0786918810 |
ISBN-13 |
: 9780786918812 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Keep on the Borderlands by : Ru Emerson
As ruthless raiders, murderous hordes of goblins and orcs, and mysterious priests threaten the keep and the surrounding countryside, an inexperienced band of adventures journeys to the Caves of Chaos to stop the evil once and for all. Original.
Author |
: Stu Horvath |
Publisher |
: MIT Press |
Total Pages |
: 457 |
Release |
: 2023-10-10 |
ISBN-10 |
: 9780262048224 |
ISBN-13 |
: 0262048221 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Author |
: Stu Horvath |
Publisher |
: MIT Press |
Total Pages |
: 457 |
Release |
: 2023-10-10 |
ISBN-10 |
: 9780262048231 |
ISBN-13 |
: 026204823X |
Rating |
: 4/5 (31 Downloads) |
Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.