Graphical Simulation Of Deformable Models
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Author |
: Jianping Cai |
Publisher |
: Springer |
Total Pages |
: 120 |
Release |
: 2016-12-20 |
ISBN-10 |
: 9783319510316 |
ISBN-13 |
: 3319510312 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Graphical Simulation of Deformable Models by : Jianping Cai
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.
Author |
: Eftychios Sifakis |
Publisher |
: Springer Nature |
Total Pages |
: 57 |
Release |
: 2022-06-01 |
ISBN-10 |
: 9783031025853 |
ISBN-13 |
: 3031025857 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Finite Element Method Simulation of 3D Deformable Solids by : Eftychios Sifakis
This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.
Author |
: Ronen Barzel |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 359 |
Release |
: 2013-10-22 |
ISBN-10 |
: 9780080916446 |
ISBN-13 |
: 0080916449 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. - Presents a philosophy and terminology for "Structured Modeling" - Includes mathematicl and programming techniques to support and implement the methodology - Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods - Includes illustrations of several ample models created from these components - Foreword by Al Barr
Author |
: Nadia Magnenat-Thalmann |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 205 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9783709162408 |
ISBN-13 |
: 3709162408 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Computer Animation and Simulation 2001 by : Nadia Magnenat-Thalmann
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
Author |
: Tuur Stuyck |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 123 |
Release |
: 2018-08-24 |
ISBN-10 |
: 9781681734125 |
ISBN-13 |
: 1681734125 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Cloth Simulation for Computer Graphics by : Tuur Stuyck
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.
Author |
: Norman I. Badler |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 287 |
Release |
: 1993-09-02 |
ISBN-10 |
: 9780195073591 |
ISBN-13 |
: 0195073592 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Simulating Humans by : Norman I. Badler
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Author |
: Manuel González Hidalgo |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 301 |
Release |
: 2012-10-29 |
ISBN-10 |
: 9789400754461 |
ISBN-13 |
: 9400754469 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Deformation Models by : Manuel González Hidalgo
The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.
Author |
: Leon Lapidus |
Publisher |
: John Wiley & Sons |
Total Pages |
: 677 |
Release |
: 2011-02-14 |
ISBN-10 |
: 9781118031216 |
ISBN-13 |
: 1118031210 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Numerical Solution of Partial Differential Equations in Science and Engineering by : Leon Lapidus
From the reviews of Numerical Solution of PartialDifferential Equations in Science and Engineering: "The book by Lapidus and Pinder is a very comprehensive, evenexhaustive, survey of the subject . . . [It] is unique in that itcovers equally finite difference and finite element methods." Burrelle's "The authors have selected an elementary (but not simplistic)mode of presentation. Many different computational schemes aredescribed in great detail . . . Numerous practical examples andapplications are described from beginning to the end, often withcalculated results given." Mathematics of Computing "This volume . . . devotes its considerable number of pages tolucid developments of the methods [for solving partial differentialequations] . . . the writing is very polished and I found it apleasure to read!" Mathematics of Computation Of related interest . . . NUMERICAL ANALYSIS FOR APPLIED SCIENCE Myron B. Allen andEli L. Isaacson. A modern, practical look at numerical analysis,this book guides readers through a broad selection of numericalmethods, implementation, and basic theoretical results, with anemphasis on methods used in scientific computation involvingdifferential equations. 1997 (0-471-55266-6) 512 pp. APPLIED MATHEMATICS Second Edition, J. David Logan.Presenting an easily accessible treatment of mathematical methodsfor scientists and engineers, this acclaimed work covers fluidmechanics and calculus of variations as well as more modernmethods-dimensional analysis and scaling, nonlinear wavepropagation, bifurcation, and singular perturbation. 1996(0-471-16513-1) 496 pp.
Author |
: Robert Bridson |
Publisher |
: CRC Press |
Total Pages |
: 269 |
Release |
: 2015-09-18 |
ISBN-10 |
: 9781482232844 |
ISBN-13 |
: 1482232847 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Author |
: Nicholas Ayache |
Publisher |
: Springer |
Total Pages |
: 398 |
Release |
: 2003-08-03 |
ISBN-10 |
: 9783540450153 |
ISBN-13 |
: 3540450157 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Surgery Simulation and Soft Tissue Modeling by : Nicholas Ayache
This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.