Physically Based Modeling For Computer Graphics
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Author |
: Ronen Barzel |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 359 |
Release |
: 2013-10-22 |
ISBN-10 |
: 9780080916446 |
ISBN-13 |
: 0080916449 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. - Presents a philosophy and terminology for "Structured Modeling" - Includes mathematicl and programming techniques to support and implement the methodology - Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods - Includes illustrations of several ample models created from these components - Foreword by Al Barr
Author |
: Donald House |
Publisher |
: CRC Press |
Total Pages |
: 405 |
Release |
: 2016-11-30 |
ISBN-10 |
: 9781482234619 |
ISBN-13 |
: 1482234610 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Foundations of Physically Based Modeling and Animation by : Donald House
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.
Author |
: Matt Pharr |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 1201 |
Release |
: 2010-06-28 |
ISBN-10 |
: 9780123750792 |
ISBN-13 |
: 0123750792 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Physically Based Rendering by : Matt Pharr
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Author |
: Dimitris N. Metaxas |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 311 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9781461563358 |
ISBN-13 |
: 1461563356 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Physics-Based Deformable Models by : Dimitris N. Metaxas
Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.
Author |
: Ronen Barzel |
Publisher |
: |
Total Pages |
: 400 |
Release |
: 1992 |
ISBN-10 |
: OCLC:437064755 |
ISBN-13 |
: |
Rating |
: 4/5 (55 Downloads) |
Synopsis A Structured Approach to Physically-based Modeling for Computer Graphics by : Ronen Barzel
Author |
: Donald H. House |
Publisher |
: CRC Press |
Total Pages |
: 343 |
Release |
: 2016-11-30 |
ISBN-10 |
: 9781315355818 |
ISBN-13 |
: 1315355817 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Foundations of Physically Based Modeling and Animation by : Donald H. House
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations
Author |
: Kenny Erleben |
Publisher |
: |
Total Pages |
: 817 |
Release |
: 2005 |
ISBN-10 |
: 1584503807 |
ISBN-13 |
: 9781584503804 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Physics-based Animation by : Kenny Erleben
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms
Author |
: Joel Kronander |
Publisher |
: Linköping University Electronic Press |
Total Pages |
: 157 |
Release |
: 2015-11-10 |
ISBN-10 |
: 9789176859124 |
ISBN-13 |
: 9176859126 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Physically Based Rendering of Synthetic Objects in Real Environments by : Joel Kronander
This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation. The thesis also presents practical and robust methods for rendering with spatially and temporally varying illumination conditions captured using omnidirectional HDR video. Furthermore, two new parametric BRDF models are proposed for surfaces exhibiting wide angle gloss. Finally, the thesis also presents a physically based light transport algorithm based on Markov Chain Monte Carlo methods that allows approximations to be used in place of exact quantities, while still converging to the exact result. As illustrated in the thesis, the proposed algorithm enables efficient rendering of scenes with glossy transfer and heterogenous participating media.
Author |
: Matt Pharr |
Publisher |
: MIT Press |
Total Pages |
: 1274 |
Release |
: 2023-05-30 |
ISBN-10 |
: 9780262374033 |
ISBN-13 |
: 026237403X |
Rating |
: 4/5 (33 Downloads) |
Synopsis Physically Based Rendering, fourth edition by : Matt Pharr
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Author |
: Murilo G. Coutinho |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 387 |
Release |
: 2013-03-09 |
ISBN-10 |
: 9781475734768 |
ISBN-13 |
: 147573476X |
Rating |
: 4/5 (68 Downloads) |
Synopsis Dynamic Simulations of Multibody Systems by : Murilo G. Coutinho
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.