Girls Change The Game
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Author |
: Gabrielle Gloury |
Publisher |
: Ford Street Press |
Total Pages |
: 0 |
Release |
: 2020-04 |
ISBN-10 |
: 1925804496 |
ISBN-13 |
: 9781925804492 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Girls Change the Game by : Gabrielle Gloury
Its the first game ever for the Scorpions Under 14s Girls team, and theyre up against reigning premiers, the Ravens. YOU can choose what happens in the game. Will you help the Scorpions to their first win? Its up to you!
Author |
: Michael Hyde |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2021 |
ISBN-10 |
: 1925804887 |
ISBN-13 |
: 9781925804881 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Girls Change the Game by : Michael Hyde
Author |
: Carolyn Cunningham |
Publisher |
: Studies in New Media |
Total Pages |
: 0 |
Release |
: 2018 |
ISBN-10 |
: 1498554563 |
ISBN-13 |
: 9781498554565 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Games Girls Play by : Carolyn Cunningham
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Author |
: Mary Kenney |
Publisher |
: Running Press Kids |
Total Pages |
: 307 |
Release |
: 2022-07-19 |
ISBN-10 |
: 9780762474554 |
ISBN-13 |
: 0762474556 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Gamer Girls by : Mary Kenney
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Author |
: Bonnie Burton |
Publisher |
: Zest Books ™ |
Total Pages |
: 115 |
Release |
: 2019-08-01 |
ISBN-10 |
: 9781541581845 |
ISBN-13 |
: 1541581849 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Girls Against Girls by : Bonnie Burton
Girls Against Girls is a must-read for today's strong, smart, and capable generation of young women. Now, more than ever, young women need to stand together and not tear each other down, and this book provides guidance on how to break the cycle. This informative read includes real scientific theories about why girls are cruel to each other, girls' war tactics, steps to take when things get out of hand, and positive advice for girls on how to unite and become more empowered. There's also advice from female artists and athletes, inspiring movie quotes, and an excellent resource section of empowering organizations to discover.
Author |
: John O'Sullivan |
Publisher |
: Morgan James Publishing |
Total Pages |
: 224 |
Release |
: 2013-12-01 |
ISBN-10 |
: 9781614486466 |
ISBN-13 |
: 1614486468 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Changing the Game by : John O'Sullivan
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Author |
: Andrea Gonzales |
Publisher |
: HarperCollins |
Total Pages |
: 186 |
Release |
: 2017-03-07 |
ISBN-10 |
: 9780062472489 |
ISBN-13 |
: 0062472488 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Girl Code by : Andrea Gonzales
A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12
Author |
: Kellen Hertz |
Publisher |
: American Girl Publishing |
Total Pages |
: 0 |
Release |
: 2020-10-01 |
ISBN-10 |
: 1683371690 |
ISBN-13 |
: 9781683371694 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Courtney Changes the Game by : Kellen Hertz
Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney — or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes.
Author |
: Neil Strauss |
Publisher |
: Harper Collins |
Total Pages |
: 466 |
Release |
: 2012-05-01 |
ISBN-10 |
: 9780062130112 |
ISBN-13 |
: 0062130110 |
Rating |
: 4/5 (12 Downloads) |
Synopsis The Game by : Neil Strauss
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Author |
: Justine Cassell |
Publisher |
: MIT Press |
Total Pages |
: 400 |
Release |
: 2000-02-28 |
ISBN-10 |
: 0262531682 |
ISBN-13 |
: 9780262531689 |
Rating |
: 4/5 (82 Downloads) |
Synopsis From Barbie® to Mortal Kombat by : Justine Cassell
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam