Gaming The Stage
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Author |
: Gina Bloom |
Publisher |
: University of Michigan Press |
Total Pages |
: 305 |
Release |
: 2018-07-10 |
ISBN-10 |
: 9780472053810 |
ISBN-13 |
: 0472053817 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Gaming the Stage by : Gina Bloom
Illuminates the fascinating, intertwined histories of games and the Early Modern theater
Author |
: Gina Bloom |
Publisher |
: University of Michigan Press |
Total Pages |
: 305 |
Release |
: 2018-07-10 |
ISBN-10 |
: 9780472123919 |
ISBN-13 |
: 0472123912 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Gaming the Stage by : Gina Bloom
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Author |
: N. Huntemann |
Publisher |
: Springer |
Total Pages |
: 272 |
Release |
: 2016-01-26 |
ISBN-10 |
: 9781137006332 |
ISBN-13 |
: 1137006331 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Gaming Globally by : N. Huntemann
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Author |
: Trent Reedy |
Publisher |
: Scholastic Inc. |
Total Pages |
: 267 |
Release |
: 2018-11-27 |
ISBN-10 |
: 9781338045314 |
ISBN-13 |
: 1338045318 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Gamer Army by : Trent Reedy
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Author |
: Maria C. Novelly |
Publisher |
: Meriwether Publishing |
Total Pages |
: 164 |
Release |
: 1985 |
ISBN-10 |
: 0916260313 |
ISBN-13 |
: 9780916260316 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Theatre Games for Young Performers by : Maria C. Novelly
The basics of pantomime, improvisation, voice control, monologues and dialogues presented in game formats with exercises and work sheets.
Author |
: Fran Blumberg |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 386 |
Release |
: 2014 |
ISBN-10 |
: 9780199896646 |
ISBN-13 |
: 019989664X |
Rating |
: 4/5 (46 Downloads) |
Synopsis Learning by Playing by : Fran Blumberg
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Author |
: Taran Matharu |
Publisher |
: Feiwel & Friends |
Total Pages |
: 366 |
Release |
: 2015-05-05 |
ISBN-10 |
: 9781250067135 |
ISBN-13 |
: 1250067138 |
Rating |
: 4/5 (35 Downloads) |
Synopsis The Novice by : Taran Matharu
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
Author |
: J. K. Rowling |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 0751565369 |
ISBN-13 |
: 9780751565362 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Harry Potter and the Cursed Child by : J. K. Rowling
As an overworked employee of the Ministry of Magic, a husband, and a father, Harry Potter struggles with a past that refuses to stay where it belongs while his youngest son, Albus, finds the weight of the family legacy difficult to bear.
Author |
: |
Publisher |
: |
Total Pages |
: 127 |
Release |
: 2016 |
ISBN-10 |
: 1484494563 |
ISBN-13 |
: 9781484494561 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Gaming live!. by :
More gamers than ever are watching others play games rather than playing the games themselves. Gaming Live will provide a complete guide to live streaming and gaming, taking advantage of the huge audiences across all live streaming platforms.
Author |
: Breanne A. Kirsch |
Publisher |
: McFarland |
Total Pages |
: 247 |
Release |
: 2014-02-11 |
ISBN-10 |
: 9780786474912 |
ISBN-13 |
: 0786474912 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Games in Libraries by : Breanne A. Kirsch
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.