Gaming Sel
Download Gaming Sel full books in PDF, epub, and Kindle. Read online free Gaming Sel ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Matthew Farber |
Publisher |
: Peter Lang Us |
Total Pages |
: 204 |
Release |
: 2021 |
ISBN-10 |
: 1433185954 |
ISBN-13 |
: 9781433185953 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Gaming SEL by : Matthew Farber
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.
Author |
: Michele Haiken |
Publisher |
: International Society for Technology in Education |
Total Pages |
: 258 |
Release |
: 2023-04-25 |
ISBN-10 |
: 9781564849502 |
ISBN-13 |
: 1564849503 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Creative SEL by : Michele Haiken
This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness. Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development. This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism. Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments. The book: • Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity. • Offers an accessible and fun approach to teaching SEL, which is critical to education and human development. • Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor. This book invites teachers to consider a variety of formats — print and digital, audio, video games and more — and shows how helping students become creators and design-thinkers can foster SEL. Audience: K-12 educators
Author |
: Marco Arnaudo |
Publisher |
: McFarland |
Total Pages |
: 256 |
Release |
: 2023-12-15 |
ISBN-10 |
: 9781476651934 |
ISBN-13 |
: 1476651930 |
Rating |
: 4/5 (34 Downloads) |
Synopsis The Tabletop Revolution by : Marco Arnaudo
This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.
Author |
: Tussey, Jill |
Publisher |
: IGI Global |
Total Pages |
: 571 |
Release |
: 2021-06-25 |
ISBN-10 |
: 9781799874669 |
ISBN-13 |
: 1799874664 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Handbook of Research on Supporting Social and Emotional Development Through Literacy Education by : Tussey, Jill
The social and emotional welfare of students in both K-12 and higher education settings has become increasingly important during the third decade of the 21st century, as students face a variety of social-emotional learning (SEL) challenges related to a multitude of internal and external factors. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant, the connections between SEL and academic literacy opportunities warrant considerable exploration. The Handbook of Research on Supporting Social and Emotional Development Through Literacy Education develops a conceptual framework around pedagogical connections to social and emotional teaching and learning within K-12 literacy practices. This text provides a variety of research and practice protocols supporting student success through the integration of SEL and literacy across grade levels. Covering topics such as culturally relevant literacy, digital literacy, and content-area literacy, this handbook is essential for curriculum directors, education faculty, instructional facilitators, literacy professionals, practicing teachers, pre-service teachers, professional development coordinators, school counselors, teacher preparation programs, academicians, researchers, and students.
Author |
: New Zealand. Parliament |
Publisher |
: |
Total Pages |
: 1468 |
Release |
: 1907 |
ISBN-10 |
: UCAL:B2889959 |
ISBN-13 |
: |
Rating |
: 4/5 (59 Downloads) |
Synopsis Parliamentary Debates by : New Zealand. Parliament
Author |
: Suzanne Lyons |
Publisher |
: Teachers College Press |
Total Pages |
: 255 |
Release |
: 2022 |
ISBN-10 |
: 9780807780886 |
ISBN-13 |
: 080778088X |
Rating |
: 4/5 (86 Downloads) |
Synopsis Cooperative Games in Education by : Suzanne Lyons
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.
Author |
: Christopher McGunnigle |
Publisher |
: Vernon Press |
Total Pages |
: 334 |
Release |
: 2023-01-17 |
ISBN-10 |
: 9781648896101 |
ISBN-13 |
: 1648896103 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Gamification in the RhetComp Curriculum by : Christopher McGunnigle
Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.
Author |
: Tim Marsh |
Publisher |
: Springer |
Total Pages |
: 324 |
Release |
: 2016-09-02 |
ISBN-10 |
: 9783319458410 |
ISBN-13 |
: 3319458418 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Serious Games by : Tim Marsh
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.
Author |
: David Seelow |
Publisher |
: CRC Press |
Total Pages |
: 299 |
Release |
: 2022-12-21 |
ISBN-10 |
: 9781000818949 |
ISBN-13 |
: 1000818942 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.
Author |
: |
Publisher |
: |
Total Pages |
: 788 |
Release |
: 1879 |
ISBN-10 |
: CORNELL:31924018401939 |
ISBN-13 |
: |
Rating |
: 4/5 (39 Downloads) |
Synopsis The American Decisions, Containing All the Cases of General Value and Authority Decided in the Courts of the Several States by :