Games That Teach

Games That Teach
Author :
Publisher : Pfeiffer
Total Pages : 200
Release :
ISBN-10 : UOM:39015045618777
ISBN-13 :
Rating : 4/5 (77 Downloads)

Synopsis Games That Teach by : Steve Sugar

Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable design put an end to tired, scripted business games. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach" - every game has a practical, instructional purpose. In this book you'll get: an abundance of unique and playful games, a handy selection matrix, and a simple seven-step game implementation model. This plan shows you how to customize designs for your own use.

Games That Teach Teams

Games That Teach Teams
Author :
Publisher : Pfeiffer
Total Pages : 244
Release :
ISBN-10 : PSU:000054638402
ISBN-13 :
Rating : 4/5 (02 Downloads)

Synopsis Games That Teach Teams by : Steve Sugar

Pt. 1. Setting the stage. What is a team? Facilitation. Team games -- pt. 2. Twenty one team games. Book at a glance. Bell hop. Box of chocolates. Brain frame. Buzz word. Cross roads. Duel identity. High five. Line up. Match point. Name that team. Norman says! Pass the buck. Power tag. Rat race. Regards. Sentence prompt. Snowball. Super model. Team roast. Tooth and nail.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

New Ways in Teaching with Games

New Ways in Teaching with Games
Author :
Publisher :
Total Pages : 254
Release :
ISBN-10 : 1945351748
ISBN-13 : 9781945351747
Rating : 4/5 (48 Downloads)

Synopsis New Ways in Teaching with Games by : Ulugbek Nurmukhamedov

For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!

100 Fun & Easy Learning Games for Kids

100 Fun & Easy Learning Games for Kids
Author :
Publisher : Page Street Publishing
Total Pages : 211
Release :
ISBN-10 : 9781624141973
ISBN-13 : 1624141978
Rating : 4/5 (73 Downloads)

Synopsis 100 Fun & Easy Learning Games for Kids by : Amanda Boyarshinov

Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.

Learning by Playing

Learning by Playing
Author :
Publisher : Oxford University Press, USA
Total Pages : 386
Release :
ISBN-10 : 9780199896646
ISBN-13 : 019989664X
Rating : 4/5 (46 Downloads)

Synopsis Learning by Playing by : Fran Blumberg

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Gaming the Past

Gaming the Past
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 9781136832093
ISBN-13 : 1136832092
Rating : 4/5 (93 Downloads)

Synopsis Gaming the Past by : Jeremiah McCall

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Instant Math Games That Teach

Instant Math Games That Teach
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1574710982
ISBN-13 : 9781574710984
Rating : 4/5 (82 Downloads)

Synopsis Instant Math Games That Teach by : Adela Garcia

Step-by-step directions and fun game boards to reproduce or laminate. 38 games reinforce math skills from computation to strategy and logic. 104 pages.

How Computer Games Help Children Learn

How Computer Games Help Children Learn
Author :
Publisher : Springer
Total Pages : 249
Release :
ISBN-10 : 9780230601994
ISBN-13 : 0230601995
Rating : 4/5 (94 Downloads)

Synopsis How Computer Games Help Children Learn by : D. Shaffer

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Teaching Mathematics Through Games

Teaching Mathematics Through Games
Author :
Publisher : American Mathematical Soc.
Total Pages : 160
Release :
ISBN-10 : 9781470462840
ISBN-13 : 1470462842
Rating : 4/5 (40 Downloads)

Synopsis Teaching Mathematics Through Games by : Mindy Capaldi

Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.