Gameplay And Design
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Author |
: Kevin Oxland |
Publisher |
: Addison Wesley Longman |
Total Pages |
: 372 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015059589203 |
ISBN-13 |
: |
Rating |
: 4/5 (03 Downloads) |
Synopsis Gameplay and Design by : Kevin Oxland
Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.
Author |
: Christopher W. Totten |
Publisher |
: CRC Press |
Total Pages |
: 474 |
Release |
: 2018-09-03 |
ISBN-10 |
: 9781351982924 |
ISBN-13 |
: 1351982923 |
Rating |
: 4/5 (24 Downloads) |
Synopsis An Architectural Approach to Level Design by : Christopher W. Totten
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Author |
: Robert Zubek |
Publisher |
: MIT Press |
Total Pages |
: 251 |
Release |
: 2020-08-18 |
ISBN-10 |
: 9780262362870 |
ISBN-13 |
: 0262362872 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Elements of Game Design by : Robert Zubek
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
Author |
: Michael Sellers |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 624 |
Release |
: 2017-10-30 |
ISBN-10 |
: 9780134669458 |
ISBN-13 |
: 0134669452 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Advanced Game Design by : Michael Sellers
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Author |
: Chris Crawford |
Publisher |
: New Riders |
Total Pages |
: 498 |
Release |
: 2003 |
ISBN-10 |
: 0131460994 |
ISBN-13 |
: 9780131460997 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Chris Crawford on Game Design by : Chris Crawford
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 522 |
Release |
: 2008-08-04 |
ISBN-10 |
: 9780123694966 |
ISBN-13 |
: 0123694965 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Author |
: Steve Swink |
Publisher |
: CRC Press |
Total Pages |
: 377 |
Release |
: 2008-10-13 |
ISBN-10 |
: 9781482267334 |
ISBN-13 |
: 1482267330 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Game Feel by : Steve Swink
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 935 |
Release |
: 2019-07-31 |
ISBN-10 |
: 9781351803632 |
ISBN-13 |
: 1351803638 |
Rating |
: 4/5 (32 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 604 |
Release |
: 2014-11-06 |
ISBN-10 |
: 9781466598645 |
ISBN-13 |
: 1466598646 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 680 |
Release |
: 2003-09-25 |
ISBN-10 |
: 0262240459 |
ISBN-13 |
: 9780262240451 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Rules of Play by : Katie Salen Tekinbas
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.