Gameplay
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Author |
: Kevin Oxland |
Publisher |
: Addison Wesley Longman |
Total Pages |
: 372 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015059589203 |
ISBN-13 |
: |
Rating |
: 4/5 (03 Downloads) |
Synopsis Gameplay and Design by : Kevin Oxland
Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.
Author |
: Evan Torner |
Publisher |
: McFarland |
Total Pages |
: 231 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9780786492374 |
ISBN-13 |
: 0786492376 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Immersive Gameplay by : Evan Torner
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Author |
: James D’Amato |
Publisher |
: Adams Media |
Total Pages |
: 256 |
Release |
: 2019-10-08 |
ISBN-10 |
: 9781507210932 |
ISBN-13 |
: 1507210930 |
Rating |
: 4/5 (32 Downloads) |
Synopsis The Ultimate RPG Gameplay Guide by : James D’Amato
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
Author |
: Nate Garrelts |
Publisher |
: McFarland |
Total Pages |
: 268 |
Release |
: 2014-09-17 |
ISBN-10 |
: 9780786483471 |
ISBN-13 |
: 0786483474 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Digital Gameplay by : Nate Garrelts
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.
Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Jonathan Cooper |
Publisher |
: CRC Press |
Total Pages |
: 307 |
Release |
: 2021-04-19 |
ISBN-10 |
: 9781000357806 |
ISBN-13 |
: 1000357805 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Game Anim by : Jonathan Cooper
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author |
: Mark R. Johnson |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 265 |
Release |
: 2018-12-27 |
ISBN-10 |
: 9781501321627 |
ISBN-13 |
: 1501321625 |
Rating |
: 4/5 (27 Downloads) |
Synopsis The Unpredictability of Gameplay by : Mark R. Johnson
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.
Author |
: Miguel Sicart |
Publisher |
: MIT Press |
Total Pages |
: 189 |
Release |
: 2013-09-06 |
ISBN-10 |
: 9780262019781 |
ISBN-13 |
: 0262019787 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Beyond Choices by : Miguel Sicart
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Author |
: Kaufman, David |
Publisher |
: IGI Global |
Total Pages |
: 528 |
Release |
: 2010-01-31 |
ISBN-10 |
: 9781615207329 |
ISBN-13 |
: 1615207325 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Author |
: Torill Elvira Mortensen |
Publisher |
: Routledge |
Total Pages |
: 402 |
Release |
: 2015-06-05 |
ISBN-10 |
: 9781317574453 |
ISBN-13 |
: 1317574451 |
Rating |
: 4/5 (53 Downloads) |
Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?