Gamedev Stories Volume 2
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Author |
: David L. Craddock |
Publisher |
: CRC Press |
Total Pages |
: 200 |
Release |
: 2021-08-26 |
ISBN-10 |
: 9781000433937 |
ISBN-13 |
: 1000433935 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Game Dev Stories Volume 2 by : David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Author |
: David L. Craddock |
Publisher |
: CRC Press |
Total Pages |
: 388 |
Release |
: 2022-07-30 |
ISBN-10 |
: 9781000520248 |
ISBN-13 |
: 1000520242 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Game Dev Stories by : David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.
Author |
: Steven Rabin |
Publisher |
: CRC Press |
Total Pages |
: 566 |
Release |
: 2015-04-17 |
ISBN-10 |
: 9781482254808 |
ISBN-13 |
: 1482254808 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Game AI Pro 2 by : Steven Rabin
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author |
: Michael Futter |
Publisher |
: |
Total Pages |
: |
Release |
: 2017-12 |
ISBN-10 |
: 0999329006 |
ISBN-13 |
: 9780999329009 |
Rating |
: 4/5 (06 Downloads) |
Synopsis The GameDev Business Handbook by : Michael Futter
Author |
: David L. Craddock |
Publisher |
: CRC Press |
Total Pages |
: 192 |
Release |
: 2021-09-08 |
ISBN-10 |
: 9781000433883 |
ISBN-13 |
: 1000433889 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Game Dev Stories Volume 1 by : David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 604 |
Release |
: 2014-11-06 |
ISBN-10 |
: 9781466598645 |
ISBN-13 |
: 1466598646 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author |
: David L. Craddock |
Publisher |
: CRC Press |
Total Pages |
: 195 |
Release |
: 2021-09-08 |
ISBN-10 |
: 9781000433890 |
ISBN-13 |
: 1000433897 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Game Dev Stories Volume 2 by : David L. Craddock
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Author |
: Mat Buckland |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 522 |
Release |
: 2005 |
ISBN-10 |
: 1556220782 |
ISBN-13 |
: 9781556220784 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Programming Game AI by Example by : Mat Buckland
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Author |
: Fletcher Dunn |
Publisher |
: CRC Press |
Total Pages |
: 848 |
Release |
: 2011-11-02 |
ISBN-10 |
: 9781568817231 |
ISBN-13 |
: 1568817231 |
Rating |
: 4/5 (31 Downloads) |
Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author |
: Noor Shaker |
Publisher |
: Springer |
Total Pages |
: 247 |
Release |
: 2016-10-18 |
ISBN-10 |
: 9783319427164 |
ISBN-13 |
: 3319427164 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Procedural Content Generation in Games by : Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.